OS X gets NUKED
In an interesting move, NUKE is released on Mac OS X.
The new 4.5 version of NUKE also includes impressive new tools such as a new Image Based Keyer, a more flexible 3D tool set and an improved workflow.
Keeping Your Renders Clean
In this fxpodcast, we get an update on Toxik with product manager Chris Vienneau. He also talks about some of the image processing requirements, forming the basis of the 32-bit HDR pipeline. Our feature article examines image processing in compositing apps, with tips from our own experiences as well as from the manufacturers.
Art of Keying
In our continuing ‘Art of …’ series we turn to one of the central issues for compositors – keying. This weeks fxpodcast, which accompanies the article, covers the Primatte keying plugin with Scott Gross of IMAGICA Corporation of America.
Flame Comes to Linux — and Inferno…In Japan
Autodesk announced yesterday that Discreet Flame was coming to the Linux platform, which was exciting news for the Flame community. Early Tuesday in Tokyo, the Autodesk Japan site posted information regarding Inferno for Linux being shown at InterBEE. In an fxpodcast exclusive, we speak with Bill Roberts of Autodesk about the recent introductions and get the real translation.
Updated Wednesday afternoon with exclusive fxPodcast
Away from Live Action Part 3: 3D – HDR
Paul Debevec opened his talk at SIGGRAPH 2005 by showing some images created by teenager Nick Bertle who had used HDR to have his favourite Half Life characters rock up at his place and hang out. Bertle has fast become a phenomenom for his work in HDR — all before he has left high school. fxguide caught up with him to discuss HDR CGI for part 3 of our “Away from Live Action” series.
Away from Live Action Part 2: Pencil
In this part 2 of our series on post away from normal live action – we look at great new spot from XYZ studios in Melbourne which exploits the most fundamental pencil drawing style to produce a dynamic and entertaining spot for Honda kids Bikes.
Away from Live Action Part 1 : Stop Frame
This is part one of a new exclusive 3 part series about projects that stay away from traditional live action and instead use animation as their primary focus. These projects range from traditional pencil animation to stop frame, CGI and even origami. We examine how they’re approached in the digital age. We start by looking at the Promax award winner for Nickelodeon’s “Misfit Monsters”. You can also download a comphensive “making of” quicktime.
Fusion Cooking with Version 5
After more than a year of development, Eyeon Software’s Fusion 5 began shipping over the last several weeks. The new version boasts numerous improvements, the highlight of which is a new 3D compositing environment in the procedural workflow. In this week’s fxpodcast we speak with Isaac Guenard, Senior Product Manager for Eyeon, about the new features in the software and how they have been received by the users.
The Greatest Game Ever Composited
This week we breakdown shots from the Bill Paxton directed period golf drama, The Greatest Game Ever Played.
“Bill wanted the camera to be another character in the film,” says Dennis Berardi, Visual Effects Supervisor for the film. “He wanted dynamic, exciting shots to put the audience right into the action.” In addition to our fxpodcast covering work by the Mr. X visual effects team, our online print story also features the inventors of Flying-Cam who p
Apple Shake 4.0 SDK and the Sydney Seminar
On October 26th in Sydney, Apple begins a three-day Shake SDK seminar. The event will provide an in-depth introduction as well as detailed information on writing plugins using the SDK. In this weeks fxpodcast, we talk about Shake version 4.0 and the SDK with Dion Scoppettuolo, Senior Product Marketing Manager for Apple’s Shake and Motion
Cinefex: 25 Years of Respect
In this week’s podcast we talk to Don Shay, the publisher of the world’s leading authority and publication of record for the visual effects industry: Cinefex.
Autodesk Maya? Autodesk to Acquire Alias
Updated with coverage of Autodesk-Alias joint press conference
After the market close today, Autodesk announced an agreement to acquire Alias for $182 million dollars in cash. Obviously, there are a ton more questions than answers right now, but the fact that Maya is going to be a part of the same company that produces 3DS Max is quite interesting. And now maybe we’ll see Maya camera import in flame….
Smoke 7 Roundtable
In this week’s fxpodcast, we discuss the recent release of Autodesk’s Smoke 7 editing product. Our two guests were beta testers for the release and are able to provide insight into the product as they have been using the product for months. We also talk about Smoke’s support for the Final Cut Pro XML standard with Stephane Labrie of Autodesk. What exactly is XML and is it simply an industry buzzword for a text file?
Renders? We Don’t Need no Stinking Renders
In this week’s fxpodcast, we take a look at Apple’s Motion 2 which brings with it a new fxPlug architecture that allows plugin developers to more easily access the GPU in order to dramatically speed up processing. We look at it from both a Motion-specific angle as well as more general in nature — such as will multi-core CPUs remove the need for GPU speedups? We also examine an offering of new sets of HD resolution Motion templates.
Doing it in Camera….Digitally
Marco Paolini is a compositor and president of Digital Film Tools, a company that creates production proven plugins. Noteworthy for their digital simulation of optical filter, effects and camera effects, they also include a range of compositing tools developed in the firing line of feature film production at Digital Film Works. In this week’s podcast we talk to Paolini and review online the range of treatments that DFT offer from Photoshop to Flame.
Do People Actually Want to Watch your Spots?
One of the most successful viral ad campaigns of recent times is Carlton Draught’s Big Ad. A spot so entertaining and effective that millions of people downloaded it or emailed it weeks before it ever appeared on air. Does this prove we just need to return to good ideas and great production values to be effective? We ask the spots visual effect supervisor Andrew Jackson, from Sydneys leading FX house Animal Logic.
IBC First Look: Furnace 3 for Shake
In an exclusive preview, fxguide got a pre-IBC sneak peak at Furnace 3 which is being shown at the conference here in Amsterdam beginning this weekend. We examine what is coming and talk to the Foundry’s Bill Collis about some of the underlying algorithms to better understand this significant advance in image processing plugins.
fxpodcast: The Emmy Bake Off
In this week’s podcast, Emmy contenders discuss some of their projects and last Friday’s bakeoff.
We also allow you to see each of the Emmy nominee’s written submissions.
fxguide LIVE DVD QuickTime Previews
We’d like to thank the numerous artists who’ve purchased our fxguide LIVE’03 and LIVE’04 DVDs. Based upon the great response, we’ve stepped up the schedule to release this year’s event and get them out sooner. In the meantime, the big questions we’ve gotten are if we could extend the rebates and also wondering if the material on the two discs is still timely since they are a couple of years old now. The short answer: yes and yes. The long answer: click the
IBC flame User Group BBQ
This year’s flame user gathering at IBC is getting kicked up a notch thanks to the folks at url(http://www.avp.nl/, hecticelectric) in Amsterdam. They were thinking about organizing this years flame user-meeting and to motivate people they decided to give away free food! So a flame-user BBQ it is…and fxguide is more than happy to help spread the word. Click below to read the invitation to the event and how to register.
Charlie and Inside the Factory
In this week’s podcast we have a huge treat – an hour-long detailed discussion of the visual effects in Tim Burton’s smash hit Charlie and the Chocolate Factory. fxguide talks to all three major fx houses: MPC, Cinesite and Framestore CFC. We get an overview and then breakdown one sequence in detail in the podcast and discuss the relationship between physical models and vfx in the written story.
First Emmy Visual Effects Bake-off
The Academy of Television Arts & Sciences Title Design & Special Visual Effects Peer Group will host a “Bake-Off” for the first time. This will be a combination voting event and nominee reception to showcase the final Emmy nominees for the categories of Outstanding Special Visual Effects for a Miniseries, Movie or Special, Outstanding Special Visual Effects for a Series, and Outstanding Main Title Design.
Free fxguide Live LA Event
This Friday (August 19th), Autodesk is hosting a free fxguide session for flame and smoke artists at their new office in Venice.
Sohonet – Dedicated Connections For Post
You’re in London. Your clients are in New York. And you’re finding more and more that you need to get a full res version of your work to them as quickly as possible. London-based Sohonet has targeted the the media and film industries by providing tools and a network that can carry massive files, quickly and at very low cost. In this week’s fxpodcast, Mike Seymour gets the details from Dave Scammel, Managing Director for Sohonet.
Art of HDR
It is hard to believe that Paul Debevec published his PhD just ten years ago. His work in defining high dynamic range images (HDRi) was almost immediately adopted by the major effects companies and expanded into one of the most significant visual effects areas of the last ten years. We look at the art and science behind HDR imagery in VFX.
SIGGRAPH2005 News Rundown
SIGGRAPH2005 is currently taking place in Los Angeles and we’ve corralled a listing of the major press releases in this story so that you can easily get to the news.
Also this week for SIGGRAPH, we’ll be publishing the next of Mike Seymour’s “Art Of” series, the “Art of HDR” as well as a special HDR-related fxpodcast.
Double Negative Breaks Down Batman Begins Pt 2
In the conclusion of our two part series on Double Negative’s work on Batman Begins, Mike Seymour continues his conversation with Paul Franklin. Franklin breaks down the shots, the new tools they developed and their OpenEXR pipeline that required over a million digital stills to photographed. We aim for the story and podcast to each provide something different, so if you haven’t listened to one of our fxpodcasts yet, now is the time…
Double Negative Breaks Down Batman Begins
Double Negative was lucky enough to have a good amount of time for pre-production on Batman Begins, as this allowed the team to develop some new innovative, inventive and robust workflow and pipeline tools. Paul Franklin from Double Negative breaks down the shots, the new tools they developed and their OpenEXR pipeline that required over a million digital stills to photographed.
Linux Conference at Siggraph
MovieEditor is running a Linux Conference at Siggraph on the 3rd of August. Most of the major studios use Linux, including DreamWorks with more than 1,500 Linux desktops and 3,500 Linux servers. The MovieEditor Conference is an all-day event on computer-based filmmaking in downtown Los Angeles. Studio technology chiefs and other experts discuss ongoing work using Linux in feature animation and visual effects.
Special Visual Effects Emmy Nominations
The 57th Annual Emmy Award nominations were announced today.
