Wes Ball on Mouse Guard: Avatar with Medieval Mice

July 2, 2019

We talk to Wes Ball about the virtual production on Mouse Guard

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Good Omens: the devil is in the detail

June 27, 2019

The amazing work of Milk VFX in bringing Good Omens to the screen

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fxguide turns 20

June 24, 2019

fxguide is 20 today! We look back, reflect and see what the industry was doing two decades ago.

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Station 19 VFX

June 20, 2019

We do a deep dive into how Mark Spatny VFX supervises Station 19, interprets a script and produce complex effects – in just 3 weeks.

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Godzilla: King of the Monsters

June 20, 2019

Godzilla King of Monsters: we talk to MPC and DNEG

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Fin Design is a mother of a brilliant team

June 17, 2019

Exclusive Video: Fin Design, lead VFX house on Netflix hit film: I am Mother.

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Rocketman at Cinesite

June 14, 2019

CineSite helped transform Taron Egerton’s world to Elton John’s RocketMan journey.

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Behind Apple’s Mac Pro: editing, grading and HDR

June 4, 2019

In this special report from WWDC, we look at the new Apple Pro from the perspective of our industry.

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The simulation of Game of Thrones

May 28, 2019

Weta’s impressive array of simulations in Game of Thrones final season.

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New Machine Learning Server for Deep Learning in Nuke

May 22, 2019

An Exclusive look at the new ML-Server frame work for Deep Learning in Nuke.

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Facing the Endgame: The Remarkable Faces of Avengers: Hulk

May 21, 2019

A Deep Dive into the new ILM face pipeline.

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Ink Lines and Machine Learning

May 20, 2019

How machine learning was used to emulate hand drawn animation lines.

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ENDGAME: The Remarkable Faces of Avengers: THANOS (Part 1)

May 13, 2019

Weta Digital and DD talk about their advanced faces pipelines for Thanos in Avengers: Endgame.

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Cubic Motion’s complete Persona facial solution

May 12, 2019

We road test the Cubic Motion Performa complete face capture solution.

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RenderMan 22.5 ships: Toys Go Wild!

May 8, 2019

RenderMan 22.5 is released and it looks exceptionally good with examples from Toy Story 4

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The Remarkable Lucky 13

April 29, 2019

Jerome Chen’s brilliant Lucky 13 (Love, Death + Robots). We talk to the team (Exclusive BTS video + interview)

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BebyFace in Bebylon

April 22, 2019

After Kite & Lightning won Real-Time Live last year, co-founder Cory Strassburger is now directing a Bebyface film.

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Gaming out Game of Thrones

April 18, 2019

Without scans, the Realtime UK team have produce brilliant Digital versions of Cersei, Daenerys, Tyrion and more.

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Canny AI: Imagine world leaders singing

April 12, 2019

We talk to the new Israeli team behind the ‘Imagine’ World Leaders ‘fake’ video

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Dumbo: yeah and elephants might fly…

April 8, 2019

A look At MPC wonderful character animation of Dumbo.

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Umbrella Academy : Dr Pogo at Weta Digital

April 1, 2019

Weta’s Pogo using new cloth simulation tools for the Umbrella Academy.

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Oh Captain…my my Captain! The marvelous VFX of Captain Marvel

March 25, 2019

Part 2 of our coverage of the VFX of Captain Marvel.

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$100,000,000 (Seriously): EPIC at GDC

March 20, 2019

Epic Games Launches Epic MegaGrants, New UE4 Tech and Epic Online Services at GDC 2019

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Captain Marvel de-aging by LolaVFX

March 18, 2019

The de-aging of Samuel L. Jackson’s Nick Fury and Clark Gregg’s Phil Coulson in Captain Marvel.

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Weta Digital’s remarkable face pipeline: Alita Battle Angel

March 8, 2019

A deep dive into one of the world’s most complex face pipelines

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The Orville’s battle of identity at FuseFX

March 4, 2019

The Orville’s Space Battle of Identity

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SciTech Awards: Medusa capturing Disney’s characters

February 25, 2019

Disney Research Studio’s Medusa System

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SciTech Awards: ccanning Hollywood with Paul Debevec

February 11, 2019

We talk to Paul Debevec and celebrate the team’s Award winning work with exclusive behind the scenes pics from the last decade

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Wrong things done right. Lighting Aquaman with Industrial Magic

January 24, 2019

ILM on the artistry of doing things that look right, but are not physically correct in Aquaman

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Why Marwen’s face tech is so brilliant

January 10, 2019

Robert Zemeckis and Vfx Sup. Kevin Baillie talk about the remarkable advances in character work in Welcome to Marwen, + Making of video

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