fxguidetv #178: Mari & Modo on Rise
Director David Karlak and visual effects supervisor Scott Metzger discuss their collaboration and use of Mari and Modo on the short film Rise.
Listenfxguidetv #177: DreamWorks Animation goes Turbo
fxguide visits DreamWorks Animation to see how their latest animated feature, Turbo, was made, including how the studio leveraged Side Effects Software’s Houdini and the OpenVDB library.
Listenfxguidetv #176: Animation from SIGGRAPH 2013
From SIGGRAPH 2013, we look at the computer animation festival Best in Show winner ‘a la Francaise’ and talk to Academy Award winner Chris Landreth about his new short ‘Subconscious Password’.
Listenfxguidetv #175: Pacific Rim Pipeline Special
We visit ILM to discuss the Pacific Rim production pipeline with John Knoll, Eddie Pasquarello, Lindy De Quattro and Hal Hickel. The pipeline uses NUKE, Houdini, KATANA, Modo, Alembic, Arnold/RenderMan and ILM’s 3D and fluid destruction and muscle sim tools.
Listenfxguidetv #174: Man of Steel and fxphd’s July term
We visit Weta Digital to discuss the liquid geo displays and Krypton comm systems from Man of Steel. Plus, we preview the new term of VFX training courses at fxphd.com.
Listenfxguidetv #173: The making of A Cautionary Tail
This week we sit down with two of the filmmakers behind A Cautionary Tail, a hybrid animated short starring Cate Blanchett, David Wenham and Barry Otto.
Listenfxguidetv #172: Star Trek: Into Darkness at ILM
This week we visit ILM to talk to ILM’s Roger Guyett (vfx supervisor), Pat Tubach (co-visual effects supervisor) and Paul Kavanagh (animation supervisor) about Star Trek: Into Darkness.
Listenfxguidetv #171: FMX 2013
This week we report from the FMX animation and effects conference in Stuttgart where we look at Pixar’s new short The Blue Umbrella, MPC’s fx tools and see the upcoming releases of Shotgun and RealFlow.
Listenfxguidetv #170: Dedo on Dedolight
This week with the help of Lemac (Sydney) we talk about LED lights with Dedo Weigert, the founder of film, television and still lighting system maker Dedolight. In this episode we also highlight the new April 2013 term of visual effects courses over at fxphd.
Listenfxguidetv #169: Upside Down
This week on fxguidetv we talk to Upside Down assistant director and 2nd unit director Mario Janelle about his work on the film.
Listenfxguidetv #168: CVMP – Revealing the invisible
In this insightful CVMP presentation, Fredo Durand from MIT reveals visual content that is invisible to the naked eye, looking at, for example, recent computational techniques that can extract faint visual information from digital sensors, analyze it, amplify it and visualize it.
Listenfxguidetv #167: CVMP – Hi-vision at the Olympics
This week we feature a presentation made at CVMP in London by John Zubrzycki from BBC R&D on the use of ultra high definition cameras at the London Olympics.
Listenfxguidetv #166: Weta Digital’s Tissue system
We sit down with two Weta Digital artists who will this year be the recipients of a Sci-Tech award for Weta’s Tissue physically-based character sim framework used on such films as Avatar, Rise of the Planet of the Apes, Prometheus and The Hobbit: An Unexpected Journey.
Listenfxguidetv #165: Scott Metzger on MARI and HDR
VFX Scott Metzger demonstrates how he used a special build of The Foundry’s MARI tool to project HDR set-captured environment data onto geometry. The work was done for director Richard LaGravenese’s Beautiful Creatures, coming out in 2013.
Listenfxguidetv #164: Revisiting The Avengers
Hot on the heels of the VFX Oscar bake-off, we talk to The Avengers ILM visual effects supervisor Jeff White and animation supervisor Marc Chu about the film, one of the 10 in consideration. And we also showcase the new January 2013 term of effects training courses at fxphd.
Listenfxguidetv #163: The Hobbit: An Unexpected Journey
fxguide is in New Zealand to sit down with Weta Digital’s senior VFX supervisor Joe Letteri to discuss The Hobbit: An Unexpected Journey – visiting Gollum and the world of Middle-earth, this time in stereo and at 48fps.
Listenfxguidetv #162: SIGGRAPH Asia 2012
This week we report from SIGGRAPH Asia 2012 in Singapore. The guys see how EA Sports use Side Effects Houdini in their game creation, and go behind the scenes at the fun Emerging Tech exhibition.
Listenfxguidetv #161: CBS Digital & Star Trek TNG
We visit CBS Digital in Los Angeles to check out their restoration work on the “Star Trek: The Next Generation” TV series, all completed on Flame, Flare, Smoke, Lustre, and Inferno.
Listenfxguidetv #160: Flight
This week on fxguidetv we’re at Atomic Fiction to discuss Robert Zemeckis’ Flight with vfx sup. Kevin Baillie. The film’s dramatic crash sequence relied on live action backgrounds captured with a three-RED EPIC rig, multiple cockpit + fuselage gimbals and a CG airplane !
Listenfxguidetv #159: 32TEN Studios
This week we go behind the scenes of our fx2012 practical and digital effects workshop at 32TEN Studios in San Rafael, and we preview the October 2012 vfx training courses available at fxphd.
Listenfxguidetv #158: Foundry-Luxology merger, and Hotel T
This week, a special double episode going behind the scenes of The Foundry-Luxology merger and behind the scenes of Sony Pictures Animation’s new film Hotel Transylvania.
Listenfxguidetv #157: How MARI was used on Battleship
This week we have a tutorial from Image Engine lead texture painter Justin Holt about his work on Battleship using The Foundry’s Mari tool. This session was recorded at SIGGRAPH 2012 in LA.
Listenfxguidetv #156: Flame 20th Anniversary Edition
At IBC, Autodesk is showing a dramatically redesigned Flame, which will be the next version which ships to customers. We visited Montreal and spoke with lead product designer Philippe Soeiro about the changes and got a first hand look at the new workflow.
Listenfxguidetv #155: 20 years of Sony VFX and animation
This week we celebrate 20 years of Sony Pictures Imageworks, and 10 years of Sony Pictures Animation. Mike Seymour talks to SPI visual effects supervisors Ken Ralston and Jay Redd, and CTO Rob Bredow, about some of their key projects over the past two decades.
Listenfxguidetv #154: SIGGRAPH 2012 – Part 2
In part 2 of our SIGGRAPH LA 2012 coverage, we look at a hands-on robotic emerging tech shown at the conference, iKinema’s LiveAction real-time software and we get a sneak-peek at the next release of The Foundry’s NUKE.
Listenfxguidetv #153: SIGGRAPH 2012 – Part 1
John and Mike are in LA for SIGGRAPH 2012, and in this episode they take a look at what’s on at the computer graphics conference, and talk to Thinkbox Software and Shotgun Software about their recent releases.
Listenfxguidetv #152: The design of SSX
This week we chat to Electronic Arts development director TJ Galda about the design behind the latest incarnation of winter sport game SSX.
Listenfxguidetv #151: Emmy-Nominated Game of Thrones
This week we chat to Pixomondo VFX supe Juri Stannosek about the Emmy nominated effects in Game of Thrones – Season Two. And we look at a killer reel from The Marmalade with their high-speed robotic motion control slo-mo camera rig called SPIKE.
Listenfxguidetv #150: The Amazing Spider-Man
This week on our 150th ep we’re at SPI to discuss their incredible visual effects for The Amazing Spider-Man, and we preview the July 2012 vfx training courses available at fxphd.
Listenfxguidetv #149: Prometheus visual breakdown
The last of our Prometheus coverage – and some may say the best! We visually breakdown the film with VFX sup. Richard Stammers, and VFX supes from MPC, Fuel & Weta Digital. This ep also includes exclusive VFX breakdowns of the spacecrafts, holograms, star map room and the Engineers.
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