fxpodcast #286: Paul Franklin on Interstellar

December 15, 2014

Interstellar visual effects supervisor Paul Franklin discusses the science, technology and art behind the incredible Christopher Nolan film.

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fxpodcast #285: Digital human league

November 3, 2014

This week we talk to Chaos Group’s Christopher Nichols about the creation of a Digital Human League with key VFX industry members aimed at further research and discussion into synthetic human faces.

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fxpodcast #284: Wes Ball on The Maze Runner

October 27, 2014

We talk to director (and fxphd Prof) Wes Ball, about the creation of his hit film The Maze Runner. As you will hear Wes is just days away from filming the sequel.

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fxpodcast #283: SIGGRAPH Asia keynote Scott Ross

October 19, 2014

We talk to Scott Ross who will be a keynote speaker at SIGGRAPH Asia 2014, discussing ‘Can Asia become Hollywood?’.

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fxpodcast #282: Flame 2015 Ext2 Release with Philippe Soeiro

September 11, 2014

We catch up with Philippe Soeiro, lead product designer of Flame, about the next version that will be released this fall. It includes new Shotgun support with python hooks as well as various workflow improvements.

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fxpodcast #281: Milking the best for Doctor Who

August 26, 2014

In this week’s fxpodcast we speak to Milk VFX about the effects work in the new series of Doctor Who.

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fxpodcast #280: SIGGRAPH 2014 – the experts on the experts

August 4, 2014

We talk to DD’s Doug Roble, MPC’s Rob Pieké & Side Effects’ Mark Elendt on what they’re looking forward to at SIGGRAPH 2014.

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fxpodcast #279: SIGGRAPH preview – Real-Time Live!

July 17, 2014

We preview the Real-Time Live! sessions at SIGGRAPH 2014 in Vancouver, talking to Real-Time Live! Chair Nico Gonzalez and jury member Ari Shapiro from USC ICT.

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fxpodcast #278: Transformers: Age of Extinction

June 30, 2014

This week, fxguide’s Mike Seymour talks to ILM vfx supe Scott Farrar and ILM associate vfx supe Pat Tubach about the making of Transformers: Age of Extinction.

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fxpodcast #277: Shotgun users on the Autodesk acquisition

June 25, 2014

Key Shotgun users – Ben Grossmann, Zoic’s Mike Romey and DreamWorks Animation’s Lincoln Wallen – discuss their reactions to the Autodesk acquisition.

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fxpodcast #276: Director Gareth Edwards on Godzilla

May 19, 2014

This week we have Godzilla director Gareth Edwards on the fxpodcast for an in-depth chat about his journey while making a new version of the famous Japanese monster film.

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fxpodcast #275: Art direction in games

May 13, 2014

This week we speak to Robh Ruppel, an art director at Naughty Dog, about the role of art direction and production design in computer games.

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fxpodcast #274: The Amazing Spider-Man 2

May 5, 2014

Our detailed interview with SPI VFX supervisor Jerome Chen about facial performance, set re-creation and lighting in The Amazing Spider-Man 2.

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fxpodcast #273: ILM’s Ben Snow on Noah

March 31, 2014

ILM VFX supe Ben Snow discusses the water sims, creature, digital foliage and timelapse work for Darren Aronofsky’s Noah.

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fxpodcast #272: Digital costume design

March 14, 2014

This week we talk to Framestore CFX lead Juan-Luis Sanchez about digital costume design, including the incredible work he contributed to Gravity.

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fxpodcast #271: VFX Oscars March

March 2, 2014

In this special fxpodcast, we report directly from the VFX Oscars March which took place today in Hollywood.

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fxpodcast #270: Solid Angle’s Marcos Fajardo on Arnold

February 17, 2014

This week we talk to Marcos Fajardo, the founder of Solid Angle which makes the renderer Arnold.

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fxpodcast #269: SciTech winner Jeremy Selan on OpenColorIO

January 28, 2014

This week we talk to SciTech winner Jeremy Selan, developer of the OpenColorIO color management framework.

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fxpodcast #268: The Hobbit: The Desolation of Smaug

December 18, 2013

Key members of Weta Digital’s visual effects team discuss the creation of Smaug, spiders, the barrel sequence and environments in The Hobbit: The Desolation of Smaug.

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fxpodcast #267: I AM VFX Soldier

December 2, 2013

An exclusive, in-depth interview with Daniel Lay, the formerly anonymous blogger known as VFX Soldier. What motivated him to come forward now? You may have a perception of Soldier now, we’re willing to bet you will have a different one by the end of the interview.

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fxpodcasts

fxpodcast #266: Catching Fire vfx supe Janek Sirrs

November 21, 2013

In our latest fxpodcast, Mike Seymour talks to renowned visual effects supervisor Janek Sirrs about crafting the effects in The Hunger Games: Catching Fire. Warning: plot spoilers.

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fxpodcast #265: Paul Miller on creating VFX software

November 4, 2013

This week we talk to software developer Paul Miller who has contributed to VFX packages such as Elastic Reality, Toxik, Tiffen Dfx and Silhouette.

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fxpodcast #264: Physically plausible shading at Pixar

October 14, 2013

We talk to Pixar’s TD Paul Kanyuk. Paul will be giving a course on ‘Physically Plausible Shading and Lighting on Monster’s University and Beyond’ at SIGGRAPH Asia in Hong Kong.

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fxpodcast #263: Framestore’s Tim Webber on Gravity

October 8, 2013

This week we talk to Framestore’s Tim Webber, who was the visual effects supervisor on Alfonso Cuarón’s Gravity.

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fxpodcast #262: Marvel’s Agents of S.H.I.E.L.D.

September 24, 2013

With the pilot episode of the much-anticipated Marvel’s Agents of S.H.I.E.L.D. having just aired, we interview series visual effects supervisor Mark Kolpack.

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fxpodcast #261: Voice-overs for your video project

September 19, 2013

We take a look at the world of voice-overs and how services like Voices.com can be used for video projects, podcast intros, commercials or animated films.

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fxpodcast #260: Mark Spatny on TV VFX

August 25, 2013

Stargate Studios visual effects supervisor Mark Spatny on television VFX awards, the industry, artistic excellence and how effects is covered in the mainstream press.

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fxpodcast #259: Elysium – Weta Workshop

August 15, 2013

We visit Weta Workshop to discuss practical props of Elysium with Rob Gillies, Workshop Sup. & Richard Taylor – co-director of Weta Workshop. We talk about the practical HULC suits and ultra cool weapons.

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fxpodcast #258: SIGGRAPH 2013 – final report UPDATED

July 25, 2013

Mike gives a final rundown from SIGGRAPH 2013 and talks to The Foundry’s Katana product manager Andy Lomas about an NVIDIA OptiX / Katana lighting preview demo presented by Pixar.

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fxpodcast #257: Pixar’s Ed Catmull

July 25, 2013

As a SIGGRAPH special: an interview with Ed Catmull. Pixar’s RenderMan is this year celebrating its 25th anniversary (see Main story) and Catmull helped develop and protect the renderer that has had such a key impact on the vfx and animation.

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