fxpodcast #281: Milking the best for Doctor Who
In this week’s fxpodcast we speak to Milk VFX about the effects work in the new series of Doctor Who.
Listenfxpodcast #280: SIGGRAPH 2014 – the experts on the experts
We talk to DD’s Doug Roble, MPC’s Rob Pieké & Side Effects’ Mark Elendt on what they’re looking forward to at SIGGRAPH 2014.
Listenfxpodcast #279: SIGGRAPH preview – Real-Time Live!
We preview the Real-Time Live! sessions at SIGGRAPH 2014 in Vancouver, talking to Real-Time Live! Chair Nico Gonzalez and jury member Ari Shapiro from USC ICT.
Listenfxpodcast #278: Transformers: Age of Extinction
This week, fxguide’s Mike Seymour talks to ILM vfx supe Scott Farrar and ILM associate vfx supe Pat Tubach about the making of Transformers: Age of Extinction.
Listenfxpodcast #277: Shotgun users on the Autodesk acquisition
Key Shotgun users – Ben Grossmann, Zoic’s Mike Romey and DreamWorks Animation’s Lincoln Wallen – discuss their reactions to the Autodesk acquisition.
Listenfxpodcast #276: Director Gareth Edwards on Godzilla
This week we have Godzilla director Gareth Edwards on the fxpodcast for an in-depth chat about his journey while making a new version of the famous Japanese monster film.
Listenfxpodcast #275: Art direction in games
This week we speak to Robh Ruppel, an art director at Naughty Dog, about the role of art direction and production design in computer games.
Listenfxpodcast #274: The Amazing Spider-Man 2
Our detailed interview with SPI VFX supervisor Jerome Chen about facial performance, set re-creation and lighting in The Amazing Spider-Man 2.
Listenfxpodcast #273: ILM’s Ben Snow on Noah
ILM VFX supe Ben Snow discusses the water sims, creature, digital foliage and timelapse work for Darren Aronofsky’s Noah.
Listenfxpodcast #272: Digital costume design
This week we talk to Framestore CFX lead Juan-Luis Sanchez about digital costume design, including the incredible work he contributed to Gravity.
Listenfxpodcast #271: VFX Oscars March
In this special fxpodcast, we report directly from the VFX Oscars March which took place today in Hollywood.
Listenfxpodcast #270: Solid Angle’s Marcos Fajardo on Arnold
This week we talk to Marcos Fajardo, the founder of Solid Angle which makes the renderer Arnold.
Listenfxpodcast #269: SciTech winner Jeremy Selan on OpenColorIO
This week we talk to SciTech winner Jeremy Selan, developer of the OpenColorIO color management framework.
Listenfxpodcast #268: The Hobbit: The Desolation of Smaug
Key members of Weta Digital’s visual effects team discuss the creation of Smaug, spiders, the barrel sequence and environments in The Hobbit: The Desolation of Smaug.
Listenfxpodcast #267: I AM VFX Soldier
An exclusive, in-depth interview with Daniel Lay, the formerly anonymous blogger known as VFX Soldier. What motivated him to come forward now? You may have a perception of Soldier now, we’re willing to bet you will have a different one by the end of the interview.
Listenfxpodcast #266: Catching Fire vfx supe Janek Sirrs
In our latest fxpodcast, Mike Seymour talks to renowned visual effects supervisor Janek Sirrs about crafting the effects in The Hunger Games: Catching Fire. Warning: plot spoilers.
Listenfxpodcast #265: Paul Miller on creating VFX software
This week we talk to software developer Paul Miller who has contributed to VFX packages such as Elastic Reality, Toxik, Tiffen Dfx and Silhouette.
Listenfxpodcast #264: Physically plausible shading at Pixar
We talk to Pixar’s TD Paul Kanyuk. Paul will be giving a course on ‘Physically Plausible Shading and Lighting on Monster’s University and Beyond’ at SIGGRAPH Asia in Hong Kong.
Listenfxpodcast #263: Framestore’s Tim Webber on Gravity
This week we talk to Framestore’s Tim Webber, who was the visual effects supervisor on Alfonso Cuarón’s Gravity.
Listenfxpodcast #262: Marvel’s Agents of S.H.I.E.L.D.
With the pilot episode of the much-anticipated Marvel’s Agents of S.H.I.E.L.D. having just aired, we interview series visual effects supervisor Mark Kolpack.
Listenfxpodcast #261: Voice-overs for your video project
We take a look at the world of voice-overs and how services like Voices.com can be used for video projects, podcast intros, commercials or animated films.
Listenfxpodcast #260: Mark Spatny on TV VFX
Stargate Studios visual effects supervisor Mark Spatny on television VFX awards, the industry, artistic excellence and how effects is covered in the mainstream press.
Listenfxpodcast #259: Elysium – Weta Workshop
We visit Weta Workshop to discuss practical props of Elysium with Rob Gillies, Workshop Sup. & Richard Taylor – co-director of Weta Workshop. We talk about the practical HULC suits and ultra cool weapons.
Listenfxpodcast #258: SIGGRAPH 2013 – final report UPDATED
Mike gives a final rundown from SIGGRAPH 2013 and talks to The Foundry’s Katana product manager Andy Lomas about an NVIDIA OptiX / Katana lighting preview demo presented by Pixar.
Listenfxpodcast #257: Pixar’s Ed Catmull
As a SIGGRAPH special: an interview with Ed Catmull. Pixar’s RenderMan is this year celebrating its 25th anniversary (see Main story) and Catmull helped develop and protect the renderer that has had such a key impact on the vfx and animation.
Listenfxpodcast #256: SIGGRAPH 2013 – Tuesday Report
Mike and Jeff report from the SIGGRAPH 2013 show floor on Tuesday.
Listenfxpodcast #255: SIGGRAPH 2013 – Monday Report
A special fxpodcast from SIGGRAPH 2013, Mike Seymour and Jeff Heusser report from conference sessions and an exclusive announcement from Pixar and The Foundry about Katana and RenderMan.
Listenfxpodcast #254: Fabric Engine’s Creation Platform
EXCLUSIVE: From SIGGRAPH 2013, we talk to Fabric Engine CEO Paul Doyle and investor Marc Petit about Creation Platform, an application framework for building 2D & 3D apps suitable for VFX.
Listenfxpodcast #253: Feasibility Study on Subsidies
David Yocis, an attorney who worked on the “Feasibility Study on Subsidies to Film Production and Visual Effects” commissioned by anonymous blogger VFX Soldier is our guest. We discuss what the study revealed as a plan of action for addressing subsidies.
Listenfxpodcast #252: DigiPro preview – Dneg’s fluid sims research
We chat with Double Negative’s Harry Biddle about the render-time manipulation and generation of levelsets, which allow for the art-direction of fluid sims. Biddle will be presenting at DigiPro on the 20th of July.
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