Crafting the hero moment

November 19, 2015

ILM animation supervisor Glenn McIntosh discusses Jurassic World’s final heroic scenes in this special fxinsider interview.

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Gnome way out

November 15, 2015

How MPC took on Goosebumps’ VFX challenges, gnome matter what was thrown at them.

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How Cinesite keeps on track

November 12, 2015

Cinesite reveals how ftrack helped plan and track the studio’s visual effects for The Last Witch Hunter.

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Alex Mahon joins The Foundry as CEO

November 10, 2015

EXCLUSIVE interview with new The Foundry CEO Alex Mahon and former CEO Bill Collis who will now be the company’s President.

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Inside a scene in Inside Out

November 8, 2015

In this fxinsider story for our valued subscribers, we talk to Pixar’s director of photography (lighting) Kim White about a scene from Inside Out.

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Why the Lytro Immerge is a big deal

November 5, 2015

Opinion piece: We discuss what makes the Lytro Immerge so cool technically and so important as a new camera.

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Inside Disney Research Zurich’s capture tech

October 28, 2015

fxguide’s Mike Seymour has his eyes and head scanned at Disney Research Zurich.

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fxinsider: One of Us helps the climb to Everest

October 25, 2015

In this special breakdown for our fxinsider members, we take a look at One of Us’ vfx for Everest – plus feature befores and afters of their work.

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An animated day 3 at VIEW

October 22, 2015

The Book of Life, Hotel Transylvania 2 and Shaun the Sheep – all presented on day 3 at VIEW.

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Day 2 at VIEW: The Little Prince and ILM’s models and miniatures

October 20, 2015

We report on ILM Model Shop Supervisor Lorne Peterson’s talk at VIEW, and the keynote from The Little Prince director Mark Osborne.

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Kara Zor-El : AKA Supergirl

October 19, 2015

Encore visual effects supervisor Armen Kevorkian discusses his latest work for Supergirl.

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Inside the colorscript process: day 1 at VIEW

October 19, 2015

A behind the scenes look at crafting an animated feature colorscript with Michael Kurinsky at Sony – our first report from VIEW in Italy.

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Houdini 15 released

October 15, 2015

Side Effects releases Houdini 15 with new crowd, ragdoll, shader building and rendering features.

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Behind Marvel’s marvelous trailer titles

October 14, 2015

They may go by in just seconds, but here’s how one artist helped contribute to many of the titles you see in the biggest trailers from Marvel and other studios.

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AR: a researcher’s perspective

October 12, 2015

In this preview of SIGGRAPH Asia 2015 – which is right around the corner in Kobe, Japan – we talk to Columbia Uni Prof. Steven Feiner about his research into augmented and virtual reality.

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Destiny: The Taken King: a visual breakdown of the launch trailer

October 6, 2015

Behind the scenes of the shoot with Digital Domain and their newest Destiny: The Taken King trailer.

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Three things not to miss at VIEW

October 5, 2015

Three highlights from the upcoming VFX, CG and animation VIEW Conference in Italy.

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Limitless goes on a trip to the small screen

September 28, 2015

Limitless comes to TV, and with a host of unique visual effects work.

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Digital skin alteration – studying racial bias

September 23, 2015

Some new research into racial bias is taking advantage of VFX techniques to digitally alter skin.

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More funding – and tech – for VR start-up Jaunt

September 21, 2015

VR start-up Jaunt gets an injection of new funds to help continue its camera array and studio operations.

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Trojan Horse wrap-up: abstract VR, perception, Juice-d up titles

September 19, 2015

Psychedelic VR experiences, new thoughts on perception for VFX and stunning title sequences – our final report from Trojan Horse was a Unicorn in Portugal.

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The ire of Dr. Moreau: on-set tales from the fx crew

September 18, 2015

How the effects teams from Stan Winston and Digital Domain made it through – just – the crazy production of The Island of Dr. Moreau.

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Trojan Horse: new perspectives…and sandcastles

September 17, 2015

Trojan Horse was a Unicorn – a CG conference with a difference.

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IBC 2015 (and fixing post)

September 16, 2015

The IBC Conference has just wrapped in Amsterdam – here’s our impression of the event, plus we highlight the way VFX could be made easier if the transcoding was just paid attention to!

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Industry moves with Technicolor & The Mill + Mercer joins ILM

September 15, 2015

Technicolor acquires The Mill, while producer Sam Mercer joins ILM as head of the VFX studio.

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Game of Thrones and American Horror Story take VFX Emmys

September 13, 2015

Congratulations to the VFX teams from Game of Thrones and American Horror Story.

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Automatic Duck is back

September 9, 2015

Automatic Duck founders Wes and Harry Plate are effectively re-launching Automatic Duck after a four year hiatus, and have begun developing and selling new timeline translation products for Final Cut Pro X and Adobe® After Effects® CC.

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RealtimeUK’s Rare Replay games trailer

August 28, 2015

Watch RealtimeUK’s making of for the famous Rare games studio launch of ‘Rare Replay’.

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Sci-Tech consideration list for 2015

August 25, 2015

The Academy has announced the technologies being considered for Sci-Tech Awards for 2015.

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The secrets of Daredevil’s seamless effects

August 20, 2015

How Shade crafted the Emmy nominated visual effects for Netflix’s Daredevil.

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