Open Source Under the North Sea
Rebel Unit discuss their shift to open source for North Sea’s under water CGI VFX
Read the ArticleVES Reference Platform
The VES tech Committee looks forward to what workstations artists could and should be using, in the VFX Reference Platform 2021 Survey.
Read the ArticleVES 2022 Nominees
Congrats to all this year’s nominees in the 20th VES awards.
Read the ArticleGoodbye Kansas Studio is on Vigil
Vigil has only just been released in the USA, VFX by Goodbye Kansas Studios.
Read the ArticleMaya’s Unreal Future
Autodesk, in collaboration with Epic Games, has released a new Maya Unreal Live Link
Read the ArticleVirtual McDonalds
Co-Directors Matt Manhire and David Whiteson recently finished a Mcdonald’s commercial shot entirely using VP.
Read the ArticleDeep Neural Rendering Comes of Age
NR is so much more than DeepFakes, as Synthesia is demonstrating.
Read the ArticleGhost of Ghostbusters Past
Egon, Ecto, and effects and effects in Ghostbusters: Afterlife.
Read the ArticleThe Matrix is Unreal
A Tech look behind the incredible Matrix UE5 Experience
Read the ArticleAngie Hybrid Renderer from Isotropix
Early access to Angie for Clarisse.
Read the ArticleThe Volumetric Future?
An in-depth, deep dive Case Study on Volumetric Capture : Coldplay BTS My Universe
Read the ArticleThe Definitive Weta Digital Guide to IBL
Erik Winquist exclusively shares Weta Digital’s internal IBL making of video.
Read the ArticleThe Eternal Characters
The character animation + VFX of the Eternals and at Weta Digital
Read the ArticleSYNTHia Virtual Talent at The-Artery
We discuss The-Artery’s SYNTHia with Vico Sharabani
Read the ArticleFoundational Visual Effects
In the build up to this week’s final brilliant episode of Foundation, we explore DNEGs work on Apple+’s hit series.
Read the ArticleDigital Avatars at GTC
NVIDIA’s Jensen Huang outlines vision for AI, Robotics, and Omniverse Avatars in his GTC Keynote
Read the ArticleGolaem 8 including Real-Time crowd sims for UE4
Golaem 8: Real-Time crowd simulation for Unreal and significant improvements for Maya and Houdini users.
Read the ArticleILM solves Y Last Man
We talk to Stephen Pugh and Michael Beaulieu about the challenges and process of bringing ‘Amp’ to the screen for Y Last Man.
Read the ArticleCan Xencelabs tablets challenge Wacom?
We have been testing the Xencelabs tablet for the last few months.
Read the ArticleCinematic Computational Photography
A look at the state of the art in computational photography in the iPhone13 ProMax.
Read the ArticleFun News from Adobe MAX
Adobe Max has a range of new innovations many using Sensei AI machine learning.
Read the ArticleMacBook Pros : Apple’s Back to the Future
A look at why the new MacBook Pros are both retro and highly advanced.
Read the ArticleVenom Carnage: The Art and Science
Sheena Duggal breaks down the VFX of Venom: Let There Be Carnage
Read the ArticleSign Language MetaHumans
MetaHumans signing in New Zealand at Kara Technologies.
Read the ArticleReminiscencing about Tech Noir
Scanline and RISE flooded Miami and produced volumetric holograms for
Read the Article73rd Engineering Emmy Awards Winners
Congrats to the 2021 Engineering Emmy Awards Winners
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