An Epic last 12 months

February 17, 2022

Epic has just released stats on the growth and use cases around the Unreal Engine.

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Buring the Engine Down – fast

February 15, 2022

Action VFX and Undertone FX are now offering fire real-time effects for game engine use.

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Dancing on Mars

February 14, 2022

Lars Wemmje explains how to Dance on Mars.

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Dune: The Answer is in the Plate Photography

February 9, 2022

What should the Oscars reward? What can we learn from Dune? Paul Lambert’s answers are in the plate.

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Oscar Nominees 2022

February 8, 2022

Congrats to all the nominated films’ teams of artists, TDs, and producers.

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Arcturus Volumetric Video Editing

February 7, 2022

HoloEdit provides a remarkable technical vehicle to edit and adjust Volumetric Captures.

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Digital Domain gets Lost In Space

February 2, 2022

Digital Domain’s world-building and rendering issues for Lost in Space.

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Open Source Under the North Sea

February 1, 2022

Rebel Unit discuss their shift to open source for North Sea’s under water CGI VFX

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Unity acquires Ziva Dynamics

January 24, 2022

Unity acquires Ziva

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VES Reference Platform

January 18, 2022

The VES tech Committee looks forward to what workstations artists could and should be using, in the VFX Reference Platform 2021 Survey.

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VES 2022 Nominees

January 18, 2022

Congrats to all this year’s nominees in the 20th VES awards.

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Goodbye Kansas Studio is on Vigil

January 13, 2022

Vigil has only just been released in the USA, VFX by Goodbye Kansas Studios.

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Maya’s Unreal Future

December 19, 2021

Autodesk, in collaboration with Epic Games, has released a new Maya Unreal Live Link

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Virtual McDonalds

December 17, 2021

Co-Directors Matt Manhire and David Whiteson recently finished a Mcdonald’s commercial shot entirely using VP.

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Deep Neural Rendering Comes of Age

December 16, 2021

NR is so much more than DeepFakes, as Synthesia is demonstrating.

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Ghost of Ghostbusters Past

December 12, 2021

Egon, Ecto, and effects and effects in Ghostbusters: Afterlife.

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The Matrix is Unreal

December 9, 2021

A Tech look behind the incredible Matrix UE5 Experience

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Angie Hybrid Renderer from Isotropix

December 8, 2021

Early access to Angie for Clarisse.

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The Volumetric Future?

December 1, 2021

An in-depth, deep dive Case Study on Volumetric Capture : Coldplay BTS My Universe

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The Definitive Weta Digital Guide to IBL

November 29, 2021

Erik Winquist exclusively shares Weta Digital’s internal IBL making of video.

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The Eternal Characters

November 19, 2021

The character animation + VFX of the Eternals and at Weta Digital

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SYNTHia Virtual Talent at The-Artery

November 16, 2021

We discuss The-Artery’s SYNTHia with Vico Sharabani

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The end of Bond-age

November 15, 2021

Bond VFX at DNEG with Previz from Proof.

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Foundational Visual Effects

November 15, 2021

In the build up to this week’s final brilliant episode of Foundation, we explore DNEGs work on Apple+’s hit series.

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Katana 5 with Nuke

November 11, 2021

Katana 5 unites strongly with Nuke

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Unity Weta Deal

November 9, 2021

The details of the Weta Unity deal.

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Digital Avatars at GTC

November 9, 2021

NVIDIA’s Jensen Huang outlines vision for AI, Robotics, and Omniverse Avatars in his GTC Keynote

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Golaem 8 including Real-Time crowd sims for UE4

November 4, 2021

Golaem 8: Real-Time crowd simulation for Unreal and significant improvements for Maya and Houdini users.

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ILM solves Y Last Man

November 3, 2021

We talk to Stephen Pugh and Michael Beaulieu about the challenges and process of bringing ‘Amp’ to the screen for Y Last Man.

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Can Xencelabs tablets challenge Wacom?

October 28, 2021

We have been testing the Xencelabs tablet for the last few months.

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