SIGGRAPH Sunday: Tech Papers Fast Forward and more
Siggraph Sunday : The start of a week of hard core tech graphics geek out !
Read the ArticleSIGGRAPH Saturday: DigiPro 2016
Our extensive coverage of DigiPro : Production technical papers from major studios around the world.
Read the ArticleOpen source deep comp extension (OpenDCX)
DreamWorks take their Deep Compositing extensions Open Source
Read the ArticleMAXON debuts Cinema 4D R18
At SIGGRAPH 2016, MAXON announced the release of Cinema 4D R18, coming in September. We take a look at the main new features.
Read the ArticleVero, new cloud-based VFX budgeting & cost management
Thinkbox Software has teamed with VFX Producer Joyce Cox to develop Vero, a new cloud-based application that simplifies large scale VFX budgeting and bidding.
Read the Article68th Emmy nominations
Nominations for the 68th Emmy Awards were announced this morning, here are the visual effects categories.
Read the ArticleKubo and the Two Strings: Rapid Prototyping evolves
We visit LAIKA to see how they are pushing their Sci-Tech winning Rapid Prototyping even further for their upcoming film, Kubo and the Two Strings.
Read the ArticleSiggraph preview: face reconstruction from mono video
Automatic creation of a high-quality 3D face rig of an actor from just mono video data – or “you can never trust YouTube again”!
Read the ArticleCARA VR plugin for Nuke
The Foundry has released a powerful new CARA VR plugin for Nuke.
Read the ArticleRedshift releases version 2.0
A new version of the GPU renderer debuts with 3ds Max integration, improved SSS models, a new PBR-based Redshift material, and more.
Read the ArticleThe mother of Independence Day resurgences
Our huge in depth look at Independence Day: Resurgence. UPDATED with our WIRED Design FX video
Read the ArticleOne on one with Roland Emmerich
An fxinsider exclusive: our one on one with Roland Emmerich about his approach to vfx & Independence Day: Resurgence
Read the ArticleThe shower scene from Central Intelligence
Behind-the-scenes video of how Weta swapped The Rock’s face with Vine Star Sione in Central Intelligence.
Read the ArticleNeuro-gaming : focus or fail?
What’s next after VR gaming? Try Neuro-gaming.
Read the ArticleILM Orc-estrating Warcraft
Warcraft represents a vast undertaking in terms of character, environment, battles and scale. We talk to the team at ILM about their latest epic.
Read the Article343 Industries & Blur Studio Halo Wars 2 trailer: awesome
343 Industries and Blur Studio debuted a trailer for upcoming Halo Wars 2M at E3, directed by Dave Wilson
Read the ArticleMagic Leap and ILM XLab join up on Star Wars
Holographic chess looks a whole lot closer. Magic Leap and ILM xLab team up.
Read the ArticleRaining octopuses! How is this a thing?
After seeing this great new spot, fxguide spoke to Deluxe’s Method Studios Senior VFX Supervisor Benjamin Walsh about how they made it rain octopuses.
Read the ArticleMethod Studios NY throws particles-off dance-off for AICP
Method Studios NY created the 2016 sponsor reel for the AICP Show awards and the result is a fun and colorful combination of motion capture, procedural animation, and particles.
Read the ArticleVFX of Beautiful Dreamer
Director David Gaddie talks about the work done by Afterparty VFX on his short film Beautiful Dreamer.
Read the Articlemocha Pro 5 launched
mocha Pro 5 is now available, bringing a slate of improvements as well as new plug-in versions for popular host applications.
Read the ArticleMilk VFX builds the High Rise environment
Milk VFX designed and created visual effects for Ben Wheatley’s High Rise.
Read the ArticleX-Men: Apocalypse, how?
Quicksilver, Horsemen of the Apocalypse, oh…and JAWS. Behind the scenes of the latest X-Men film. (UPDATED with loads more BTS).
Read the ArticleHas the VR bubble burst? Not even close…
Our fxinsider view on the state of VR production, investment, tech and hardware.
Read the ArticleScrum in VFX
How to better manage up your jobs (and have a good life) – a case study from Cinnamon VFX
Read the ArticleCaptain America: a very civil war
A look at the crafting of the visual effects in Captain America: Civil War.
Read the ArticleThe Simpsons live – how you can do it yourself
The Simpsons recently featured Homer answering viewer questions live. How they did it plus a free look at an fxphd.com class covering the tech.
Read the ArticleQuantic Dream becomes human
How Sony PS4’s Detroit: Become Human used IKinema to make 50 hours of Game animation.
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