Goodbye Kansas Studio is on Vigil

January 13, 2022

Vigil has only just been released in the USA, VFX by Goodbye Kansas Studios.

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Maya’s Unreal future

December 19, 2021

Autodesk, in collaboration with Epic Games, has released a new Maya Unreal Live Link

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Virtual McDonalds

December 17, 2021

Co-Directors Matt Manhire and David Whiteson recently finished a Mcdonald’s commercial shot entirely using VP.

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Deep neural rendering comes of age

December 16, 2021

NR is so much more than DeepFakes, as Synthesia is demonstrating.

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Ghost of Ghostbusters Past

December 12, 2021

Egon, Ecto, and effects and effects in Ghostbusters: Afterlife.

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The Matrix is Unreal

December 9, 2021

A Tech look behind the incredible Matrix UE5 Experience

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Angie hybrid renderer from Isotropix

December 8, 2021

Early access to Angie for Clarisse.

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The volumetric future?

December 1, 2021

An in-depth, deep dive Case Study on Volumetric Capture : Coldplay BTS My Universe

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The definitive Weta Digital guide to image-based lighting

November 29, 2021

Erik Winquist exclusively shares Weta Digital’s internal IBL making of video.

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The Eternal Characters

November 19, 2021

The character animation + VFX of the Eternals and at Weta Digital

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SYNTHia Virtual Talent at The-Artery

November 16, 2021

We discuss The-Artery’s SYNTHia with Vico Sharabani

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The end of Bond-age

November 15, 2021

Bond VFX at DNEG with Previz from Proof.

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Foundational visual effects

November 15, 2021

In the build up to this week’s final brilliant episode of Foundation, we explore DNEGs work on Apple+’s hit series.

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Katana 5 with Nuke

November 11, 2021

Katana 5 unites strongly with Nuke

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Unity Weta deal

November 9, 2021

The details of the Weta Unity deal.

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Digital avatars at GTC

November 9, 2021

NVIDIA’s Jensen Huang outlines vision for AI, Robotics, and Omniverse Avatars in his GTC Keynote

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Golaem 8 including real-time crowd sims for UE4

November 4, 2021

Golaem 8: Real-Time crowd simulation for Unreal and significant improvements for Maya and Houdini users.

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ILM solves Y Last Man

November 3, 2021

We talk to Stephen Pugh and Michael Beaulieu about the challenges and process of bringing ‘Amp’ to the screen for Y Last Man.

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Can Xencelabs tablets challenge Wacom?

October 28, 2021

We have been testing the Xencelabs tablet for the last few months.

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Cinematic computational photography

October 26, 2021

A look at the state of the art in computational photography in the iPhone13 ProMax.

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Fun news from Adobe MAX

October 26, 2021

Adobe Max has a range of new innovations many using Sensei AI machine learning.

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MacBook Pros : Apple’s back to the future

October 25, 2021

A look at why the new MacBook Pros are both retro and highly advanced.

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Venom carnage: the art and science

October 24, 2021

Sheena Duggal breaks down the VFX of Venom: Let There Be Carnage

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Sign Language MetaHumans

October 18, 2021

MetaHumans signing in New Zealand at Kara Technologies.

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Reminiscencing about Tech Noir

October 14, 2021

Scanline and RISE flooded Miami and produced volumetric holograms for

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73rd Engineering Emmy Awards Winners

October 8, 2021

Congrats to the 2021 Engineering Emmy Awards Winners

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Shang-Chi: behind the scenes in Sydney

September 28, 2021

Joe Farrell discusses returning to Sydney for Shang-Chi and the Legend of the Ten Rings.

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ILM and Halon Freeing Guy

September 19, 2021

We explore the Free Guy’s Dude by ILM, and Halon’s Previz + Postviz opening.

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RedShift RT is now in open beta

September 16, 2021

10 key questions about the new RedShiftRT you wanted to know

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Pixar RenderMan lookdev and XPU

September 14, 2021

XPU and Stylised looks in RenderMan 24

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