Simplified facial capture with head mounted cameras at Digital Domain

September 9, 2021

Digital Domain’s new simplified facial capture with head-mounted cameras

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Level up: Free Guy

September 6, 2021

FreeGuy: It’s like playing a Fortnite version of a film that is a cross between Groundhog Day and the Truman Show!

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Weta Digital has joined with SideFX to provide WetaH

August 23, 2021

Weta Digital has joined with SideFX to provide a new software service WetaH built around Houdini.

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Improvements to virtual production in Unreal Engine 4

August 19, 2021

A technical look at the range of new improvements for VP and LED Volumes in Unreal 4.27

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NVIDIA team wins real-time live

August 16, 2021

The Winners of this year’s Real-Time Live.

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ALab, a Free USD scene: Creativity in the 3rd Dimension

August 9, 2021

Animal Logic release USD production quality assets for R&D and Education.

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Real-Time Live preview: SIGGRAPH 2021

August 6, 2021

A preview of Real-Time Live @ SIGGRAPH2021, with past winners returning again to the SIGGRAPH Live arena.

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Sweet Tooth

August 2, 2021

Zoic Studios’ Sweet Tooth

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Digital Domain brings Black Widow’s Red Room Crashing Down

July 24, 2021

Digital Domains 75 secs of visual effects, Black Widow excitement.

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In Camera UE4.27 LED Test Shoot

July 22, 2021

ICVFX with Unreal Engine 4.27 including a new nDisplay module.

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Lessons learnt for machine learning VFX

July 6, 2021

AI Machine Learning Lessons from the ‘Censor Veil’ as seen in Welcome to Chechnya

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Apple iPad Pro is about collaboration not replacement

June 27, 2021

The iPad Pro ‘road tested’ as a production tool.

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Behind the NY final battle in Falcon and the Winter Soldier

June 22, 2021

Sony Imageworks rebuilt New York, key locations and even Falcon himself for Disney+ Falcon and the Winter Solider

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WetaM

June 17, 2021

WetaM aims to democratize Weta’s VFX and animation pipeline with Autodesk as a SaaS Maya cloud service.

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Battlefield 2042

June 11, 2021

EA unleashes a powerhouse cinematic trailer for Battlefield 2024

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Live action AOVs: Disney soft segmentation via CopyCat in Nuke

June 1, 2021

Soft Colour Segmentation using CopyCat in Nuke 13 with Rafael Silva

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NVIDIA GPU Enterprise A5000

June 1, 2021

Hardcore Graphics options for Virtual Production from NVIDIA.

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Synthesia: Full Digital Jacket

May 27, 2021

An exclusive Digital Humans ‘test drive/ test Inferrence’ of Synthesia Studio

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Digital Albert

May 27, 2021

The Mill’s FACS based digital Albert Einstein, transported from the 1950s to the present day.

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UE5 early release

May 26, 2021

UE5 Early Release and an exclusive look at the artistry from Aaron Sims Creative

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Apex Legends Valkyrie at DD

May 20, 2021

We look at the animated video “Northstar,” Respawn and EA released, and created by DD

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Cloud rendering in an age of COVID

May 11, 2021

Cloud rendering is expanding but not in every part of the Ecosystem. We speak to GridMarkets about their success.

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Trimirror looks to dress MetaHumans in real-time

May 10, 2021

With the interest in MetaHumans, triMirror is developing real-time tools to design & fashion garments for these new digital humans.

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The Midnight Sky through ARENA

May 10, 2021

NVIZ used their our virtual camera system (ARENA) to set up shots for The Midnight Sky.

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Kong: Weta’s biggest ape yet

May 4, 2021

Godzilla vs. Kong provided Weta Digital a chance to tackle their largest ape design challenge yet.

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Omniverse & Audio2Face

April 27, 2021

A detailed look and demo of Audio2Face as part of the new Omniverse from NVIDIA

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RTC digital humans preview

April 27, 2021

A rundown for Day 2 of RTC and the Digital Human talks.

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Congrats to the Oscar winners!

April 25, 2021

Congrats to all the winning films and teams

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Galactic footsteps in the cosmic rewind: Scanline & the Flash

April 19, 2021

Scanline VFX completed their work in just seven months to help bring Zach Snyder’s version of the film to an audience.

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Flame learns (even more)

April 14, 2021

Flame adds new machine learning camera tracking to the new software release.

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