Creating Cinema in the Round.

April 21, 2017

Relearning the language of film for a 270 degree special venue custom built cinema experience.

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Cool Tech to Check at NAB

April 18, 2017

Cooke S7, Light Field Labs and Material X…

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Conversational Agents with Cate Blanchett: the expanding world of ‘film tech’ to Agents

April 6, 2017

Mark Sagar’s latest advanced AI facial cognitive agent; Meet BabyX’s big sister Nadia, (who has just left home and is working in a Govt. job).

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Fox buys Technoprops: Glenn Derry to head Fox Studios’ VFX

April 6, 2017

Virtual Production: Fox Film buys Technoprops. We exclusively talk to Glenn Derry + Senior Supervisors about the move.

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ILM creatures on Kong’s Skull Island

March 27, 2017

We speak to Senior VFX Supervisor Stephen Rosenbaum and ILM’s Jeff White about Kong creature work. Including our latest Design FX WIRED video.

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Trainspotting 2: zeitgeist of 2017 despair

March 24, 2017

Choose Post, choose effects, choose Union VFX. The effects of T2 Trainspotting.

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Lighting VFX master trick, from Chris Godfrey

March 23, 2017

Visual effects supervisor Chris Godfrey shares a technique on to gain the same effect as an additional four stops of depth of field without blowing the lighting budget.

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Logan: I will make you hurt

March 9, 2017

We talk to VFX Supervisor Chas Jarrett and Image Engine about Logan and the complexity of digital-double techniques for stunts.

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The Batman Movie: Keeping it real

March 2, 2017

The Batman Movie with exclusive looks at the AL workflow.

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The Mill’s incredible Blackbird at GDC : The future of virtual production

March 1, 2017

Epic games and The Mill redefine Virtual Production at GDC 2017

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Weta Digital’s FACETS honoured at the Sci-tech Awards

February 14, 2017

The Weta Digital Sci-tech award winning FACETS facial performance capture system.

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Avatars and Agents: BabyX

February 6, 2017

We explore a detailed technical look at “Creating Connection with Autonomous Facial Animation” and BabyX

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Part 3: Rogue One, ILM’s Digital Humans Sci-Tech Award winning pipeline

February 2, 2017

We cover the digital human pipeline, including the Sci-Tech winning tools that ILM needed to develop.

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V-Ray past and future with Vlado Koylazov

February 1, 2017

We explore noise, samples, render times past and future in V-Ray with Vlado Koylazov (plus bonus EGSR preview)

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A Monster Calls : MPC’s Character work

January 31, 2017

A look at MPC developed complex facial and character tools to bring a monster to life for ‘A Monster Calls’

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Face me part 3: high end faces R&D from Disney Research

January 27, 2017

We look at some of the exceptional industry focused research being published by Disney Research Zurich.

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The tech of PIXAR part 2: Finding Dory – making waves

January 18, 2017

In the run up to the Oscar Animated Feature Film nominations, we invited guest writer Leif Pedersen to deep dive into the tech of Pixar’s Finding Dory.

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The tech of PIXAR part 1: Piper – daring to be different

January 16, 2017

In the run up to the Oscar Short film nominations, we invited guest writer Leif Pedersen to deep dive into the tech of Pixar’s Piper.

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Passengers on MPC’s Avalon

January 8, 2017

Inside the Avalon for MPC’s VFX on Passengers.

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Part 2: Rogue One character animation

January 4, 2017

An in-depth look at K-2SO with ILM’s Hal Hickel. We explore how he avoided looking like Jar Jar, how he was filmed, and how the skill of the animators made him come to life.

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Part 1: Rogue One shows its Force

December 31, 2016

Rogue One we explore previz, on-set and post-viz with The Third Floor and ILM.

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Face me part 2: make me an avatar from a selfie

December 13, 2016

In our second part on facial R&D, we focus on Loom.ai which just went public with their 3D animated face from a selfie. We test drive the first version of the system.

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Face me part 1: photorealistic facial texture from a single still

December 12, 2016

The first in a series that looks at the latest in digital face technology. Starting with a textured 3D face from just one still.

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Fantastical effects and how to create them

December 8, 2016

A Fantastic Beasts and Where to Find Them deep dive, plus our WIRED exclusive on Erumpant Mating Dances.

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Doing it in camera: experimental and bold

November 21, 2016

We speak to two separate French crews exploring new and innovative macro and cloud tank photography.

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The eyes have it

November 17, 2016

Disney Research Zurich has successfully both advanced eye scanning and simplified the process for use in production.

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Doctor Strange’s Magical Mystery Tour in time

November 14, 2016

We deep dive into a Strange VFX world with work from ILM, Method, Framestore, Lola, Luma, and more.

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What sorcery is this? Adobe’s remarkable new VoCo tool

November 7, 2016

We look behind the magic of Adobe’s VoCo tech demo at the algorithms that powered it.

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VR on the Lot

November 5, 2016

Last month we were at VR on the Lot, at Paramount studios and Facebook introduced Social VR avatars. Here is our report looking at characters in VR.

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Award winning Milk and the state of UK episodic effects

October 31, 2016

We talk to Milk in the UK about their work and the UK Episodic TV market.

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