Creating Cinema in the Round.
Relearning the language of film for a 270 degree special venue custom built cinema experience.
Conversational Agents with Cate Blanchett: the expanding world of ‘film tech’ to Agents
Mark Sagar’s latest advanced AI facial cognitive agent; Meet BabyX’s big sister Nadia, (who has just left home and is working in a Govt. job).
Fox buys Technoprops: Glenn Derry to head Fox Studios’ VFX
Virtual Production: Fox Film buys Technoprops. We exclusively talk to Glenn Derry + Senior Supervisors about the move.
ILM creatures on Kong’s Skull Island
We speak to Senior VFX Supervisor Stephen Rosenbaum and ILM’s Jeff White about Kong creature work. Including our latest Design FX WIRED video.
Trainspotting 2: zeitgeist of 2017 despair
Choose Post, choose effects, choose Union VFX. The effects of T2 Trainspotting.
Lighting VFX master trick, from Chris Godfrey
Visual effects supervisor Chris Godfrey shares a technique on to gain the same effect as an additional four stops of depth of field without blowing the lighting budget.
Logan: I will make you hurt
We talk to VFX Supervisor Chas Jarrett and Image Engine about Logan and the complexity of digital-double techniques for stunts.
The Batman Movie: Keeping it real
The Batman Movie with exclusive looks at the AL workflow.
The Mill’s incredible Blackbird at GDC : The future of virtual production
Epic games and The Mill redefine Virtual Production at GDC 2017
Weta Digital’s FACETS honoured at the Sci-tech Awards
The Weta Digital Sci-tech award winning FACETS facial performance capture system.
Avatars and Agents: BabyX
We explore a detailed technical look at “Creating Connection with Autonomous Facial Animation” and BabyX
Part 3: Rogue One, ILM’s Digital Humans Sci-Tech Award winning pipeline
We cover the digital human pipeline, including the Sci-Tech winning tools that ILM needed to develop.
V-Ray past and future with Vlado Koylazov
We explore noise, samples, render times past and future in V-Ray with Vlado Koylazov (plus bonus EGSR preview)
A Monster Calls : MPC’s Character work
A look at MPC developed complex facial and character tools to bring a monster to life for ‘A Monster Calls’
Face me part 3: high end faces R&D from Disney Research
We look at some of the exceptional industry focused research being published by Disney Research Zurich.
The tech of PIXAR part 2: Finding Dory – making waves
In the run up to the Oscar Animated Feature Film nominations, we invited guest writer Leif Pedersen to deep dive into the tech of Pixar’s Finding Dory.
The tech of PIXAR part 1: Piper – daring to be different
In the run up to the Oscar Short film nominations, we invited guest writer Leif Pedersen to deep dive into the tech of Pixar’s Piper.
Part 2: Rogue One character animation
An in-depth look at K-2SO with ILM’s Hal Hickel. We explore how he avoided looking like Jar Jar, how he was filmed, and how the skill of the animators made him come to life.
Part 1: Rogue One shows its Force
Rogue One we explore previz, on-set and post-viz with The Third Floor and ILM.
Face me part 2: make me an avatar from a selfie
In our second part on facial R&D, we focus on Loom.ai which just went public with their 3D animated face from a selfie. We test drive the first version of the system.
Face me part 1: photorealistic facial texture from a single still
The first in a series that looks at the latest in digital face technology. Starting with a textured 3D face from just one still.
Fantastical effects and how to create them
A Fantastic Beasts and Where to Find Them deep dive, plus our WIRED exclusive on Erumpant Mating Dances.
Doing it in camera: experimental and bold
We speak to two separate French crews exploring new and innovative macro and cloud tank photography.
The eyes have it
Disney Research Zurich has successfully both advanced eye scanning and simplified the process for use in production.
Doctor Strange’s Magical Mystery Tour in time
We deep dive into a Strange VFX world with work from ILM, Method, Framestore, Lola, Luma, and more.
What sorcery is this? Adobe’s remarkable new VoCo tool
We look behind the magic of Adobe’s VoCo tech demo at the algorithms that powered it.
VR on the Lot
Last month we were at VR on the Lot, at Paramount studios and Facebook introduced Social VR avatars. Here is our report looking at characters in VR.
Award winning Milk and the state of UK episodic effects
We talk to Milk in the UK about their work and the UK Episodic TV market.
