Trainspotting 2: zeitgeist of 2017 despair
Choose Post, choose effects, choose Union VFX. The effects of T2 Trainspotting.
Read the ArticleLighting VFX master trick, from Chris Godfrey
Visual effects supervisor Chris Godfrey shares a technique on to gain the same effect as an additional four stops of depth of field without blowing the lighting budget.
Read the ArticleLogan: I will make you hurt
We talk to VFX Supervisor Chas Jarrett and Image Engine about Logan and the complexity of digital-double techniques for stunts.
Read the ArticleThe Batman Movie: Keeping it real
The Batman Movie with exclusive looks at the AL workflow.
Read the ArticleThe Mill’s incredible Blackbird at GDC : The future of virtual production
Epic games and The Mill redefine Virtual Production at GDC 2017
Read the ArticleWeta Digital’s FACETS honoured at the Sci-tech Awards
The Weta Digital Sci-tech award winning FACETS facial performance capture system.
Read the ArticleAvatars and Agents: BabyX
We explore a detailed technical look at “Creating Connection with Autonomous Facial Animation” and BabyX
Read the ArticlePart 3: Rogue One, ILM’s Digital Humans Sci-Tech Award winning pipeline
We cover the digital human pipeline, including the Sci-Tech winning tools that ILM needed to develop.
Read the ArticleV-Ray past and future with Vlado Koylazov
We explore noise, samples, render times past and future in V-Ray with Vlado Koylazov (plus bonus EGSR preview)
Read the ArticleA Monster Calls : MPC’s Character work
A look at MPC developed complex facial and character tools to bring a monster to life for ‘A Monster Calls’
Read the ArticleFace me part 3: high end faces R&D from Disney Research
We look at some of the exceptional industry focused research being published by Disney Research Zurich.
Read the ArticleThe tech of PIXAR part 2: Finding Dory – making waves
In the run up to the Oscar Animated Feature Film nominations, we invited guest writer Leif Pedersen to deep dive into the tech of Pixar’s Finding Dory.
Read the ArticleThe tech of PIXAR part 1: Piper – daring to be different
In the run up to the Oscar Short film nominations, we invited guest writer Leif Pedersen to deep dive into the tech of Pixar’s Piper.
Read the ArticlePassengers on MPC’s Avalon
Inside the Avalon for MPC’s VFX on Passengers.
Read the ArticlePart 2: Rogue One character animation
An in-depth look at K-2SO with ILM’s Hal Hickel. We explore how he avoided looking like Jar Jar, how he was filmed, and how the skill of the animators made him come to life.
Read the ArticlePart 1: Rogue One shows its Force
Rogue One we explore previz, on-set and post-viz with The Third Floor and ILM.
Read the ArticleFace me part 2: make me an avatar from a selfie
In our second part on facial R&D, we focus on Loom.ai which just went public with their 3D animated face from a selfie. We test drive the first version of the system.
Read the ArticleFace me part 1: photorealistic facial texture from a single still
The first in a series that looks at the latest in digital face technology. Starting with a textured 3D face from just one still.
Read the ArticleFantastical effects and how to create them
A Fantastic Beasts and Where to Find Them deep dive, plus our WIRED exclusive on Erumpant Mating Dances.
Read the ArticleDoing it in camera: experimental and bold
We speak to two separate French crews exploring new and innovative macro and cloud tank photography.
Read the ArticleThe eyes have it
Disney Research Zurich has successfully both advanced eye scanning and simplified the process for use in production.
Read the ArticleDoctor Strange’s Magical Mystery Tour in time
We deep dive into a Strange VFX world with work from ILM, Method, Framestore, Lola, Luma, and more.
Read the ArticleWhat sorcery is this? Adobe’s remarkable new VoCo tool
We look behind the magic of Adobe’s VoCo tech demo at the algorithms that powered it.
Read the ArticleVR on the Lot
Last month we were at VR on the Lot, at Paramount studios and Facebook introduced Social VR avatars. Here is our report looking at characters in VR.
Read the ArticleAward winning Milk and the state of UK episodic effects
We talk to Milk in the UK about their work and the UK Episodic TV market.
Read the ArticleKubo and the Two Strings: the Moon Beast
LAIKA’s Moon Beast is the first puppet that was completely created using their 3D printing-based rapid prototyping technology.
Read the ArticleAdaptive ftrack project tools
Discover how ftrack adapts and is openly embracing change, including new Agile approaches that the team use daily themselves.
Read the ArticleFlame 2017 Extension 1 announced at IBC
Autodesk has taken the wraps off of its upcoming Flame release, Flame 2017 Extension 1. We have an interview with Product Manager Will Harris and he also answers questions submitted by artists.
Read the ArticleKubo and the Two Strings: water effects
A look at the development process for the water effects in “Kubo and the Two Strings”, which broke new ground for the Portland-based LAIKA.
Read the ArticleEPIC win: previs to final in five minutes
EPIC won the SIGGRAPH Best Real-Time Graphics and Interactivity award at Real-Time Live 2016 and now Ninja Theory has launched Senua Studio.
Read the Article