Virtual workstations roundtable with AWS, NVIDIA, and Teradici
Roundtable with AWS, NVIDIA, and Teradici on the details of Virtual Workstations
Read the ArticleWell that’s one way to solve it: The Blacklist
Proof solves The Blacklists lock down problem with innovative toon-shading 3D in Maya.
Read the ArticleAI GameGAN Recreates Pac-Man by Watching Another AI Play
AI GameGAN fully recreates an interactive Pac-Man one can play, without the use of a game engine.
Read the ArticleDo you believe in the Westworld?
We speak to CoSA about Season 3 of Westworld, lockdowns and their comp pipeline
Read the ArticleMythic Quest: Quarantine
Mythic Quest: Quarantine,’ Brings Ensemble Cast Together for New Installment Filmed Remotely on iPhones
Read the ArticleOmniverse Marble Madness with Jarvis
NVIDIA shows more giant leaps in Ray Tracing and Conversational AI
Read the ArticleUE5 first look
A first look at the incredible new UE5, the next generation of the Unreal Engine.
Read the ArticleFaceware Studio launched for real-time facial animation
Faceware double down on LIVE facial solutions
Read the ArticleA UK Holistic Approach to Production
UK’s Framestore and The Third Floor move down different paths and new business models
Read the ArticleRise of Skywalker, ILM closes a 42 year long saga
Roger Guyett and Patrick Tubach discuss final Rise of Skywalker, Star Wars film now on Disney +
Read the ArticleRTC May events: Dennis Muren
Tomorrow is the second online RTC with Dennis Muren (free)
Read the ArticleExclusive: Paul Debevec and the Light Stage research at Google
We deep dive with Paul Debevec on Google’s Relightables project and the newest Google Light Stage research.
Read the ArticleMaxon releases new subscription-based Cinema 4D S22
MAXON has released a new subscription-based version of their software, billed as Cinema 4D S22.
Read the ArticleBoris FX Silhouette Paint + Mocha plugin test drive
We test-drive the new Boris FX Silhouette Paint plugin.
Read the ArticleGauGAN and Omniverse
NVIDIA’s GauGAN and Omniverse combined into one cool Real-time demo
Read the ArticleCannyAI VDR; face replacement as a service
Neural rendering using Machine Learning for VDR, lessons from our exclusive test drive.
Read the ArticleRealTime Conference goes ahead next week
The first International RealTime Conference goes ahead with free online sessions
Read the ArticleTogo: Dogs and Digital Autochrome
Grading Digital Autochrome : Fusion in the DaVinci suite for the Digital Dogs of Togo
Read the ArticleEventCast: attention is the new currency
We talk to one company focused on a new business model for our current environment: EventCast.
Read the ArticleAccurately Recreating Dr. Martin Luther King Jr.
Digital Domain produce a stunning digital Dr. Martin Luther King Jr.
Read the ArticleTurboSquid introduces Kraken Pro
TurboSquid launches Kraken Pro, a turnkey 3D asset manager.
Read the ArticleStu Maschwitz on the Maxon Red Giant Deal
A personal insiders look at the Maxon Red Giant Merger with CCO Stu Maschwitz.
Read the ArticleHow to support each other and yourself
Help and support during the pandemic from around the globe.
Read the ArticleEpic Games buys Cubic Motion
We talk to exclusively to Cubic Motion about selling to Epic Games
Read the ArticleArt of (LED wall) virtual production sets, part two: How you make one
Part 2 looking at what it takes to build an LED Virtual Stage and some of the history leading up to The Mandalorian.
Read the ArticleArt of LED wall virtual production, part one: lessons from the Mandalorian
ILM’s Richard Bluff outlines the lessons learned on The Mandalorian’s Virtual Production stage
Read the ArticleJUMANJI ‘making of’ video and digital release
An exclusive video with SPI VFX supervisor Jason Greenblum looking at the making of Ostrich Chase in Jumanji: the next level
Read the ArticleSonic’s very fast redesign
We talk to Ged Wright, the film’s VFX supervisor about Sonic and *that* redesign.
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