Heavenly virtual production
Pixomondo continues to expand its use of LED volumes in short-form projects such as commercials.
Read the ArticleThe neural rendering of The Champion
The world’s first full neural rendered dialogue replacement full feature film.
Read the ArticleInside a location scanning truck
We visit on set with 3D scanning company Avatar Factory.
Read the ArticleDo I want an Apple Studio?
We look at M1 Max Studio vs M1 MacBook Pro – for professional effects editing.
Read the ArticleUE5 in a State of Unreal digital human characters
UE5 is released as part of Unreal’s State of Unreal.
Read the ArticleGilded age world building
VFX sups Douglas Purver and Becky Graham discuss The Gilded Age of VFX at DNEG
Read the ArticleThe integrated role of hi-tech props in The Adam Project
Property Master, Dean Eilertson talks about The Adam Project
Read the ArticleThe Third Floor Move into stylized animation
The Third Floor branches into game-based high-quality animation. We speak to TTF’s Josh Wassung.
Read the ArticleUltra fast NeRF at GTC (3D from 2D REALLY quickly)
NVIDIA demos a 1000X speed up in using NeRFs to make 3D scenes from 2D.
Read the ArticleVP makes holographic screens beyond real
By using clever camera tracking – on set monitors and devices can see like actual holograms.
Read the ArticleNivellen may be cursed but he’s a winner
We talk to the extended ILM team about the VES award-winning Nivellen in The Witcher
Read the ArticleVP from HP part 3: UE plugins and new stages
DisruptAR and Orbital VP Studios in LA recorded at HPA.
Read the ArticleSci-tech shortlist 2022
The shortlist for the 2022 Sci-Tech Oscar and Awards consideration
Read the ArticlePixomondo VP stages
PXO continues to support a variety of projects on their VO stages in Toronto.
Read the ArticleVP at HPA: episode 2 screens and tracking
OptiTrack and Planar discuss ICVFX, LED VP Volumes, and tracking at HPA (recorded live in Palm Springs).
Read the ArticleVirtual production at HPA: episode 1
Live at HPA – A look at Metahumans in VP with the USC-ETA Fathead project
Read the ArticleRespeecher AI experts – in Kyiv
Thinking of Respeecher – Best of class in ML Voice – based in Kyiv.
Read the ArticleGreen screens, green pixels and green shooting
This week we will be running a series of stories on Virtual Production, starting with an environmental impact review of VP stages.
Read the ArticleSpinning Reacher
SpinVFX helped Jack Reacher, visit the Margrave, Georgia and get in classic Reacher trouble.
Read the ArticleAn Epic last 12 months
Epic has just released stats on the growth and use cases around the Unreal Engine.
Read the ArticleBuring the Engine Down – fast
Action VFX and Undertone FX are now offering fire real-time effects for game engine use.
Read the ArticleDune: the answer is in the plate photography
What should the Oscars reward? What can we learn from Dune? Paul Lambert’s answers are in the plate.
Read the ArticleOscar nominees 2022
Congrats to all the nominated films’ teams of artists, TDs, and producers.
Read the ArticleArcturus volumetric video editing
HoloEdit provides a remarkable technical vehicle to edit and adjust Volumetric Captures.
Read the ArticleDigital Domain gets Lost In Space
Digital Domain’s world-building and rendering issues for Lost in Space.
Read the ArticleOpen source under the North Sea
Rebel Unit discuss their shift to open source for North Sea’s under water CGI VFX
Read the ArticleVES Reference Platform
The VES tech Committee looks forward to what workstations artists could and should be using, in the VFX Reference Platform 2021 Survey.
Read the ArticleVES 2022 Nominees
Congrats to all this year’s nominees in the 20th VES awards.
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