Huge update for MetaHuman : import your own head!
The new mesh importer for MetaHuman Creator is a game-changer for Digital Humans in UE5
Read the ArticleMajestically Morphing Morbius
We talk to Joel Behrens, VFX Supervisor at Digital Domain about Morbius’ digital transformation.
Read the ArticleRealtime fractals in Unreal
Something familiar that you have never seen before – in real-time: UE5 Fractals
Read the Articlefxphd: online vfx training for professionals
Our sister site fxphd.com is a leading provider of online training courses for professionals in the visual effects and animation industry. Their courses are designed to help professionals stay up-to-date with the latest techniques and software, and to develop the skills they need to advance their careers.
Read the ArticleDeep Dive on Wētā FX Face Fabrication System
A deep dive into the Machine Learning of WĒTĀ FX’s Wētā FX Face Fabrication System
Read the ArticleAutodesk + RADiCAL: AI-powered 3D Motion Capture
Autodesk invests in RADiCAL and their AI-powered 3D Motion Capture System.
Read the ArticleMaking of (all the) Spider-Man: No Way Home
Video breakdowns of SPI’s great Comp, Environment, suit, and FX work for Spider-Man
Read the ArticleDoug Meet Zoey
Digital Domain Gives a Face to AI with ‘Zoey,’ at the FMX Conference in Germany
Read the ArticleNVIDIA is collaborating with top academics to present 16 SIGGRAPH Papers
NVIDIA works with 14 academic researchers on 16 SIGGRAPH ’22 papers
Read the ArticleAvatar: The Way of Water: Does it seem it was worth the wait?
A special (technical) view of the new Stereo Avatar: The Way of Water
Read the ArticlePixomondo bashes environments with KitBash3D
Given the volume of models for episodic work, Pixomondo finds great value in Kit-bashing.
Read the ArticleUnion VFX for Operation Mincemeat
Union discusses creating the dramatic VFX for UK WWII thriller Operation Mincemeat
Read the ArticleHeavenly virtual production
Pixomondo continues to expand its use of LED volumes in short-form projects such as commercials.
Read the ArticleThe neural rendering of The Champion
The world’s first full neural rendered dialogue replacement full feature film.
Read the ArticleInside a location scanning truck
We visit on set with 3D scanning company Avatar Factory.
Read the ArticleDo I want an Apple Studio?
We look at M1 Max Studio vs M1 MacBook Pro – for professional effects editing.
Read the ArticleUE5 in a State of Unreal digital human characters
UE5 is released as part of Unreal’s State of Unreal.
Read the ArticleGilded age world building
VFX sups Douglas Purver and Becky Graham discuss The Gilded Age of VFX at DNEG
Read the ArticleThe integrated role of hi-tech props in The Adam Project
Property Master, Dean Eilertson talks about The Adam Project
Read the ArticleThe Third Floor Move into stylized animation
The Third Floor branches into game-based high-quality animation. We speak to TTF’s Josh Wassung.
Read the ArticleUltra fast NeRF at GTC (3D from 2D REALLY quickly)
NVIDIA demos a 1000X speed up in using NeRFs to make 3D scenes from 2D.
Read the ArticleVP makes holographic screens beyond real
By using clever camera tracking – on set monitors and devices can see like actual holograms.
Read the ArticleNivellen may be cursed but he’s a winner
We talk to the extended ILM team about the VES award-winning Nivellen in The Witcher
Read the ArticleVP from HP part 3: UE plugins and new stages
DisruptAR and Orbital VP Studios in LA recorded at HPA.
Read the ArticleSci-tech shortlist 2022
The shortlist for the 2022 Sci-Tech Oscar and Awards consideration
Read the ArticlePixomondo VP stages
PXO continues to support a variety of projects on their VO stages in Toronto.
Read the ArticleVP at HPA: episode 2 screens and tracking
OptiTrack and Planar discuss ICVFX, LED VP Volumes, and tracking at HPA (recorded live in Palm Springs).
Read the ArticleVirtual production at HPA: episode 1
Live at HPA – A look at Metahumans in VP with the USC-ETA Fathead project
Read the ArticleRespeecher AI experts – in Kyiv
Thinking of Respeecher – Best of class in ML Voice – based in Kyiv.
Read the ArticleGreen screens, green pixels and green shooting
This week we will be running a series of stories on Virtual Production, starting with an environmental impact review of VP stages.
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