The integrated role of hi-tech props in The Adam Project

March 31, 2022

Property Master, Dean Eilertson talks about The Adam Project

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Ultra fast NeRF at GTC (3D from 2D REALLY quickly)

March 25, 2022

NVIDIA demos a 1000X speed up in using NeRFs to make 3D scenes from 2D.

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Nivellen may be cursed but he’s a winner

March 10, 2022

We talk to the extended ILM team about the VES award-winning Nivellen in The Witcher

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Spinning Reacher

February 23, 2022

SpinVFX helped Jack Reacher, visit the Margrave, Georgia and get in classic Reacher trouble.

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Dune: the answer is in the plate photography

February 9, 2022

What should the Oscars reward? What can we learn from Dune? Paul Lambert’s answers are in the plate.

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Arcturus volumetric video editing

February 7, 2022

HoloEdit provides a remarkable technical vehicle to edit and adjust Volumetric Captures.

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Digital Domain gets Lost In Space

February 2, 2022

Digital Domain’s world-building and rendering issues for Lost in Space.

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Open source under the North Sea

February 1, 2022

Rebel Unit discuss their shift to open source for North Sea’s under water CGI VFX

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Ghost of Ghostbusters Past

December 12, 2021

Egon, Ecto, and effects and effects in Ghostbusters: Afterlife.

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The Matrix is Unreal

December 9, 2021

A Tech look behind the incredible Matrix UE5 Experience

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The definitive Weta Digital guide to image-based lighting

November 29, 2021

Erik Winquist exclusively shares Weta Digital’s internal IBL making of video.

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The Eternal Characters

November 19, 2021

The character animation + VFX of the Eternals and at Weta Digital

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The end of Bond-age

November 15, 2021

Bond VFX at DNEG with Previz from Proof.

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Foundational visual effects

November 15, 2021

In the build up to this week’s final brilliant episode of Foundation, we explore DNEGs work on Apple+’s hit series.

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Katana 5 with Nuke

November 11, 2021

Katana 5 unites strongly with Nuke

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Unity Weta deal

November 9, 2021

The details of the Weta Unity deal.

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Cinematic computational photography

October 26, 2021

A look at the state of the art in computational photography in the iPhone13 ProMax.

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Fun news from Adobe MAX

October 26, 2021

Adobe Max has a range of new innovations many using Sensei AI machine learning.

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MacBook Pros : Apple’s back to the future

October 25, 2021

A look at why the new MacBook Pros are both retro and highly advanced.

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Venom carnage: the art and science

October 24, 2021

Sheena Duggal breaks down the VFX of Venom: Let There Be Carnage

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Shang-Chi: behind the scenes in Sydney

September 28, 2021

Joe Farrell discusses returning to Sydney for Shang-Chi and the Legend of the Ten Rings.

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ILM and Halon Freeing Guy

September 19, 2021

We explore the Free Guy’s Dude by ILM, and Halon’s Previz + Postviz opening.

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Pixar RenderMan lookdev and XPU

September 14, 2021

XPU and Stylised looks in RenderMan 24

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Simplified facial capture with head mounted cameras at Digital Domain

September 9, 2021

Digital Domain’s new simplified facial capture with head-mounted cameras

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Level up: Free Guy

September 6, 2021

FreeGuy: It’s like playing a Fortnite version of a film that is a cross between Groundhog Day and the Truman Show!

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Improvements to virtual production in Unreal Engine 4

August 19, 2021

A technical look at the range of new improvements for VP and LED Volumes in Unreal 4.27

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Sweet Tooth

August 2, 2021

Zoic Studios’ Sweet Tooth

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Lessons learnt for machine learning VFX

July 6, 2021

AI Machine Learning Lessons from the ‘Censor Veil’ as seen in Welcome to Chechnya

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Live action AOVs: Disney soft segmentation via CopyCat in Nuke

June 1, 2021

Soft Colour Segmentation using CopyCat in Nuke 13 with Rafael Silva

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Synthesia: Full Digital Jacket

May 27, 2021

An exclusive Digital Humans ‘test drive/ test Inferrence’ of Synthesia Studio

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