The integrated role of hi-tech props in The Adam Project
Property Master, Dean Eilertson talks about The Adam Project
Ultra fast NeRF at GTC (3D from 2D REALLY quickly)
NVIDIA demos a 1000X speed up in using NeRFs to make 3D scenes from 2D.
Nivellen may be cursed but he’s a winner
We talk to the extended ILM team about the VES award-winning Nivellen in The Witcher
Spinning Reacher
SpinVFX helped Jack Reacher, visit the Margrave, Georgia and get in classic Reacher trouble.
Dune: the answer is in the plate photography
What should the Oscars reward? What can we learn from Dune? Paul Lambert’s answers are in the plate.
Arcturus volumetric video editing
HoloEdit provides a remarkable technical vehicle to edit and adjust Volumetric Captures.
Digital Domain gets Lost In Space
Digital Domain’s world-building and rendering issues for Lost in Space.
Open source under the North Sea
Rebel Unit discuss their shift to open source for North Sea’s under water CGI VFX
Ghost of Ghostbusters Past
Egon, Ecto, and effects and effects in Ghostbusters: Afterlife.
The definitive Weta Digital guide to image-based lighting
Erik Winquist exclusively shares Weta Digital’s internal IBL making of video.
Foundational visual effects
In the build up to this week’s final brilliant episode of Foundation, we explore DNEGs work on Apple+’s hit series.
Cinematic computational photography
A look at the state of the art in computational photography in the iPhone13 ProMax.
Fun news from Adobe MAX
Adobe Max has a range of new innovations many using Sensei AI machine learning.
MacBook Pros : Apple’s back to the future
A look at why the new MacBook Pros are both retro and highly advanced.
Venom carnage: the art and science
Sheena Duggal breaks down the VFX of Venom: Let There Be Carnage
Shang-Chi: behind the scenes in Sydney
Joe Farrell discusses returning to Sydney for Shang-Chi and the Legend of the Ten Rings.
ILM and Halon Freeing Guy
We explore the Free Guy’s Dude by ILM, and Halon’s Previz + Postviz opening.
Simplified facial capture with head mounted cameras at Digital Domain
Digital Domain’s new simplified facial capture with head-mounted cameras
Level up: Free Guy
FreeGuy: It’s like playing a Fortnite version of a film that is a cross between Groundhog Day and the Truman Show!
Improvements to virtual production in Unreal Engine 4
A technical look at the range of new improvements for VP and LED Volumes in Unreal 4.27
Lessons learnt for machine learning VFX
AI Machine Learning Lessons from the ‘Censor Veil’ as seen in Welcome to Chechnya
Live action AOVs: Disney soft segmentation via CopyCat in Nuke
Soft Colour Segmentation using CopyCat in Nuke 13 with Rafael Silva
Synthesia: Full Digital Jacket
An exclusive Digital Humans ‘test drive/ test Inferrence’ of Synthesia Studio
