4D processing with R3DS Wrap4D

August 16, 2020

A Deep Dive with R3DS on facial topology Wrapping.

Read the Article
fxfeatured

Indie series 2: Chalk Warfare 4.0: chalked and loaded

August 10, 2020

Indie Series 2: We explore Chalk Warfare 4.0

Read the Article
fxfeatured

Indie Series 1: memories of Australia

August 6, 2020

Indie Series 1: A deep dive into the Memories of Australia in UE4

Read the Article
fxfeatured

Reallusion’s digital human tools expansion

August 3, 2020

Reallusion Extends the Reach of its Digital Humans with its CC3+ and SkinGen tools

Read the Article
fxfeatured

Half a million to learn UE4 virtual production

July 21, 2020

Epic offer paid advanced Fellowships, we speak to someone who helped test the program.

Read the Article
fxfeatured

Foundry’s new Nuke Indie

July 21, 2020

The new Nuke Indie is released.

Read the Article
fxfeatured

Picard, a cube and the tale of two Enterprises

July 6, 2020

Pixomondo discusses complex modeling on Season 1 of Picard.

Read the Article
fxfeatured

New real-time yybrid AI +CGI face replacement

July 3, 2020

Real-time paGAN 2 on CG Agents and Avatars

Read the Article
fxfeatured

Quantum nature of Devs

June 22, 2020

A deep dive into the world of Quantum Computing and VFX of Devs.

Read the Article
fxfeatured

Bringing robots to life: DNEG’s Westworld

June 16, 2020

We examine how DNEG allowed the robots ‘cognitive ability to shine through’ in Westworld.

Read the Article
fxfeatured

Machine learning in Flame

June 3, 2020

Machine Learning De-Aging in Flame via cutting edge AI with Thiago Porto

Read the Article
fxfeatured

Pinscreen’s advanced face AI & neural rendering

June 1, 2020

Pinscreen: From Social Distancing to Virtual Presence with Advanced AI

Read the Article
fxfeatured

Virtual workstations roundtable with AWS, NVIDIA, and Teradici

May 27, 2020

Roundtable with AWS, NVIDIA, and Teradici on the details of Virtual Workstations

Read the Article
fxfeatured

Do you believe in the Westworld?

May 21, 2020

We speak to CoSA about Season 3 of Westworld, lockdowns and their comp pipeline

Read the Article
fxfeatured

Omniverse Marble Madness with Jarvis

May 14, 2020

NVIDIA shows more giant leaps in Ray Tracing and Conversational AI

Read the Article
fxfeatured

UE5 first look

May 13, 2020

A first look at the incredible new UE5, the next generation of the Unreal Engine.

Read the Article
fxfeatured

Faceware Studio launched for real-time facial animation

May 13, 2020

Faceware double down on LIVE facial solutions

Read the Article
fxfeatured

Rise of Skywalker, ILM closes a 42 year long saga

May 4, 2020

Roger Guyett and Patrick Tubach discuss final Rise of Skywalker, Star Wars film now on Disney +

Read the Article
fxfeatured

Exclusive: Paul Debevec and the Light Stage research at Google

April 29, 2020

We deep dive with Paul Debevec on Google’s Relightables project and the newest Google Light Stage research.

Read the Article
fxfeatured

Togo: Dogs and Digital Autochrome

April 1, 2020

Grading Digital Autochrome : Fusion in the DaVinci suite for the Digital Dogs of Togo

Read the Article
fxfeatured

EventCast: attention is the new currency

March 31, 2020

We talk to one company focused on a new business model for our current environment: EventCast.

Read the Article
fxfeatured

Accurately Recreating Dr. Martin Luther King Jr.

March 27, 2020

Digital Domain produce a stunning digital Dr. Martin Luther King Jr.

Read the Article
fxfeatured

Stu Maschwitz on the Maxon Red Giant Deal

March 19, 2020

A personal insiders look at the Maxon Red Giant Merger with CCO Stu Maschwitz.

Read the Article
fxfeatured

Art of (LED wall) virtual production sets, part two: How you make one

March 9, 2020

Part 2 looking at what it takes to build an LED Virtual Stage and some of the history leading up to The Mandalorian.

Read the Article
fxfeatured

Art of LED wall virtual production, part one: lessons from the Mandalorian

March 4, 2020

ILM’s Richard Bluff outlines the lessons learned on The Mandalorian’s Virtual Production stage

Read the Article
fxfeatured

Mac Pro for VFX pros?

February 27, 2020

Is the new Mac Pro a VFX machine?

Read the Article
fxfeatured

Sonic’s very fast redesign

February 24, 2020

We talk to Ged Wright, the film’s VFX supervisor about Sonic and *that* redesign.

Read the Article
fxfeatured

Real-time “deepfakes”

February 17, 2020

Deepfakes by Pinscreen, now in real-time, points to the rapid advance in this new technology of face-swapping.

Read the Article
fxfeatured

Best VFX sequences of the last decade?

January 21, 2020

We asked the Industry to name their most impactful sequences.

Read the Article
fxfeatured

UE4 real-time hair advances

January 20, 2020

We take a deep look at UE4’s new Hair, including an exclusive video deep dive.

Read the Article
fxfeatured
>