4D processing with R3DS Wrap4D
A Deep Dive with R3DS on facial topology Wrapping.
Read the ArticleIndie series 2: Chalk Warfare 4.0: chalked and loaded
Indie Series 2: We explore Chalk Warfare 4.0
Read the ArticleIndie Series 1: memories of Australia
Indie Series 1: A deep dive into the Memories of Australia in UE4
Read the ArticleReallusion’s digital human tools expansion
Reallusion Extends the Reach of its Digital Humans with its CC3+ and SkinGen tools
Read the ArticleHalf a million to learn UE4 virtual production
Epic offer paid advanced Fellowships, we speak to someone who helped test the program.
Read the ArticlePicard, a cube and the tale of two Enterprises
Pixomondo discusses complex modeling on Season 1 of Picard.
Read the ArticleNew real-time yybrid AI +CGI face replacement
Real-time paGAN 2 on CG Agents and Avatars
Read the ArticleQuantum nature of Devs
A deep dive into the world of Quantum Computing and VFX of Devs.
Read the ArticleBringing robots to life: DNEG’s Westworld
We examine how DNEG allowed the robots ‘cognitive ability to shine through’ in Westworld.
Read the ArticleMachine learning in Flame
Machine Learning De-Aging in Flame via cutting edge AI with Thiago Porto
Read the ArticlePinscreen’s advanced face AI & neural rendering
Pinscreen: From Social Distancing to Virtual Presence with Advanced AI
Read the ArticleVirtual workstations roundtable with AWS, NVIDIA, and Teradici
Roundtable with AWS, NVIDIA, and Teradici on the details of Virtual Workstations
Read the ArticleDo you believe in the Westworld?
We speak to CoSA about Season 3 of Westworld, lockdowns and their comp pipeline
Read the ArticleOmniverse Marble Madness with Jarvis
NVIDIA shows more giant leaps in Ray Tracing and Conversational AI
Read the ArticleUE5 first look
A first look at the incredible new UE5, the next generation of the Unreal Engine.
Read the ArticleFaceware Studio launched for real-time facial animation
Faceware double down on LIVE facial solutions
Read the ArticleRise of Skywalker, ILM closes a 42 year long saga
Roger Guyett and Patrick Tubach discuss final Rise of Skywalker, Star Wars film now on Disney +
Read the ArticleExclusive: Paul Debevec and the Light Stage research at Google
We deep dive with Paul Debevec on Google’s Relightables project and the newest Google Light Stage research.
Read the ArticleTogo: Dogs and Digital Autochrome
Grading Digital Autochrome : Fusion in the DaVinci suite for the Digital Dogs of Togo
Read the ArticleEventCast: attention is the new currency
We talk to one company focused on a new business model for our current environment: EventCast.
Read the ArticleAccurately Recreating Dr. Martin Luther King Jr.
Digital Domain produce a stunning digital Dr. Martin Luther King Jr.
Read the ArticleStu Maschwitz on the Maxon Red Giant Deal
A personal insiders look at the Maxon Red Giant Merger with CCO Stu Maschwitz.
Read the ArticleArt of (LED wall) virtual production sets, part two: How you make one
Part 2 looking at what it takes to build an LED Virtual Stage and some of the history leading up to The Mandalorian.
Read the ArticleArt of LED wall virtual production, part one: lessons from the Mandalorian
ILM’s Richard Bluff outlines the lessons learned on The Mandalorian’s Virtual Production stage
Read the ArticleSonic’s very fast redesign
We talk to Ged Wright, the film’s VFX supervisor about Sonic and *that* redesign.
Read the ArticleReal-time “deepfakes”
Deepfakes by Pinscreen, now in real-time, points to the rapid advance in this new technology of face-swapping.
Read the ArticleBest VFX sequences of the last decade?
We asked the Industry to name their most impactful sequences.
Read the ArticleUE4 real-time hair advances
We take a deep look at UE4’s new Hair, including an exclusive video deep dive.
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