Apple & Octane X with Claudio Miranda & Jules Urbach

September 1, 2020

Octane X looks set to offer great Ray Tracing on the new Macs.

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Pixomondo VFX Supervisor Nhat Phong Tran

August 30, 2020

We talk to Pixomondo’s VFX Supervisor, Nhat Phong Tran about Westworld and Euphoria

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Real-Time Live winner: Monoport

August 28, 2020

The winning submission from Real-Time Live: Monoport

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Tangent animation scales with virtual workstations on AWS

August 23, 2020

We preview this week’s webcast series with Tangent’s experience in virtualized their animation pipeline

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Radioactive effects

August 19, 2020

A look at the unusual Radioactive film with Union VFX in London.

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4D processing with R3DS Wrap4D

August 16, 2020

A Deep Dive with R3DS on facial topology Wrapping.

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Indie series 2: Chalk Warfare 4.0: chalked and loaded

August 10, 2020

Indie Series 2: We explore Chalk Warfare 4.0

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Indie Series 1: memories of Australia

August 6, 2020

Indie Series 1: A deep dive into the Memories of Australia in UE4

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Reallusion’s digital human tools expansion

August 3, 2020

Reallusion Extends the Reach of its Digital Humans with its CC3+ and SkinGen tools

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Half a million to learn UE4 virtual production

July 21, 2020

Epic offer paid advanced Fellowships, we speak to someone who helped test the program.

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Foundry’s new Nuke Indie

July 21, 2020

The new Nuke Indie is released.

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Picard, a cube and the tale of two Enterprises

July 6, 2020

Pixomondo discusses complex modeling on Season 1 of Picard.

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New real-time yybrid AI +CGI face replacement

July 3, 2020

Real-time paGAN 2 on CG Agents and Avatars

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Quantum nature of Devs

June 22, 2020

A deep dive into the world of Quantum Computing and VFX of Devs.

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Bringing robots to life: DNEG’s Westworld

June 16, 2020

We examine how DNEG allowed the robots ‘cognitive ability to shine through’ in Westworld.

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Machine learning in Flame

June 3, 2020

Machine Learning De-Aging in Flame via cutting edge AI with Thiago Porto

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Pinscreen’s advanced face AI & neural rendering

June 1, 2020

Pinscreen: From Social Distancing to Virtual Presence with Advanced AI

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Virtual workstations roundtable with AWS, NVIDIA, and Teradici

May 27, 2020

Roundtable with AWS, NVIDIA, and Teradici on the details of Virtual Workstations

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Do you believe in the Westworld?

May 21, 2020

We speak to CoSA about Season 3 of Westworld, lockdowns and their comp pipeline

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Omniverse Marble Madness with Jarvis

May 14, 2020

NVIDIA shows more giant leaps in Ray Tracing and Conversational AI

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UE5 first look

May 13, 2020

A first look at the incredible new UE5, the next generation of the Unreal Engine.

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Faceware Studio launched for real-time facial animation

May 13, 2020

Faceware double down on LIVE facial solutions

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Rise of Skywalker, ILM closes a 42 year long saga

May 4, 2020

Roger Guyett and Patrick Tubach discuss final Rise of Skywalker, Star Wars film now on Disney +

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Exclusive: Paul Debevec and the Light Stage research at Google

April 29, 2020

We deep dive with Paul Debevec on Google’s Relightables project and the newest Google Light Stage research.

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Togo: Dogs and Digital Autochrome

April 1, 2020

Grading Digital Autochrome : Fusion in the DaVinci suite for the Digital Dogs of Togo

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EventCast: attention is the new currency

March 31, 2020

We talk to one company focused on a new business model for our current environment: EventCast.

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Accurately Recreating Dr. Martin Luther King Jr.

March 27, 2020

Digital Domain produce a stunning digital Dr. Martin Luther King Jr.

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Stu Maschwitz on the Maxon Red Giant Deal

March 19, 2020

A personal insiders look at the Maxon Red Giant Merger with CCO Stu Maschwitz.

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Art of (LED wall) virtual production sets, part two: How you make one

March 9, 2020

Part 2 looking at what it takes to build an LED Virtual Stage and some of the history leading up to The Mandalorian.

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Art of LED wall virtual production, part one: lessons from the Mandalorian

March 4, 2020

ILM’s Richard Bluff outlines the lessons learned on The Mandalorian’s Virtual Production stage

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